Full notes
Full Arcane Trigger update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Balance
- UI and audio
- Fixes
- Gameplay
Arcane Trigger changes
Today's version update primarily introduces damage statistics for Seals, bullets, and more, allowing players to see the numbers at a glance! Additionally, there are some bullet balance adjustments. Below are the specific details of this update:
I. Display
Added damage statistics for Seals, Bullets, Status Effects, and Summons. Press a button in the game interface to switch back to the original elemental damage statistics.
Fixed the description for the Light-type bullet "Rainbow".
Added new VFX to the in-game wave indicator, the "Start Game" button, and the "Equip Magic Carpet" button in the main menu.
II. Balance Changes
- Wind-type bullet "Sword Oil"Countdown reduced to 6 (Base) and 3 (Triple).
- Lightning-type bullet "Inferior Sword Oil"Countdown reduced to 4 (Base) and 2 (Triple).
Wind-type bullet "Kukri Knife": Status stacks applied are now doubled.
Ice-type bullet "Magic Mirror" & Rock-type bullet "Clay Doll": Their Triple versions will now copy a bullet as its Triple version.
The Seal "Blooming" now grants an additional effect: makes the protagonist immune to Fire damage and reflects it back to attackers.
III. Coming Soon
Gradual unlocking of features and content to reduce early-game information overload.
A detailed damage statistics panel to track output from Seals and bullets.
Smoother game guidance with improved UI and gameplay guidance for new players.
We sincerely appreciate all the positive reviews and constructive feedback! If you have any questions, you’re also welcome to join our Discord for faster support: https://discord.gg/R9WHFrhTJZ
Happy gaming!
Source
Changelog.gg summarizes and formats this update. How we read updates.
