In this update2
Full notes
Full Arcane Trigger update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- Server
Arcane Trigger changes
Hey Arcane Gunslingers!
Thank you for your incredible support for Arcane Trigger! Here's a breakdown of everything new in this latest update:
Core Gameplay Overhaul
● Added unique Triple-upgrade stats for 151 bullets.
● Now, whether it's a Hit, Carry, or Timer bullet, achieving a Triple will grant it a powerful unique effect, replacing the generic '+1 Penetration'.
● Stats boosted by the Triple effect are now highlighted in a bright color for clarity.
● A new 'Show Triple Versions' option has been added to the Archive, allowing you to preview all upgrades.
● Please note: The Triple effects for a small number of bullets will receive further fine-tuning in future updates.
Balance Adjustments
● Reduced the elemental requirements for all Seals, making them easier to activate.
● Tuned down the enemy stats in certain waves of Difficulty 4 & 5.
● Reduced the Death Rush damage from the Dimensional Shard from 2 to 1.
Fixes & Notes
Fixed several known issues to improve overall stability.
A Glimpse into the Future (In Development)
● Adding Quality Indicators to bullet cards to visually represent their rarity.
● Implementing a detailed damage statistics feature for Bullets and Seals.
● Designing more comprehensive visual and gameplay tutorials for a smoother experience.
Thank you for all your reviews and feedback! For faster responses and to join our community, feel free to hop into our Discord server: https://discord.gg/R9WHFrhTJZ
Happy gaming!
Source
Changelog.gg summarizes and formats this update. How we read updates.
