Full notes
Full Arcane Eats update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
Just another quick patch to fix some bugs folks have helpfully submitted. Thanks to everyone doing that!
In order to fix the worst ones, I had to make some changes to the core card display systems that I'm frankly kind of nervous about changing this close to Next Fest! So please submit any issues you see with the new version quickly so I can try to fix them this weekend!
Then hopefully when Next Fest starts on Monday everyone can go play the best version of the demo, and, Gabe willing, we'll be blessed by the Next Fest algorithm gods. Wish us luck!
Details in this patch:
Fixed rare issue where starting a new run could begin the first day with no customers appearing and no cards drawing until you closed the app and reopened.
Fixed some rare soft locks and crashes when certain cards had certain upgrades.
Fixed some issues where cards could get stuck floating after rare card/staff combos.
Fixed several localization issues in all languages, and some targeted issues reported in German, Portuguese, French, and Chinese.
Source
Changelog.gg summarizes and formats this update. How we read updates.
