Full notes
Full Arcade Management Simulator update
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What changed
- Gameplay
- Store
- UI and audio
- Balance
- Fixes
Another step forward in building your dream arcade! Patch 0.2.3 brings new décor options, a brand-new shelf system for gachas, and a host of important fixes to make your arcade run smoother. This is the biggest update to the demo we've made so far.
✨ Major Features
🪩 Wall Décor – Lighting
Brighten up your arcade! You can now customize and add lighting décor to make your store stand out even more.
🗄️ Display Shelf System
Showcase your prized gachas! Players can now display gachas on shelves, and customers will buy directly from them when interested.
🛠️ Minor Fixes & Improvements
Tutorial & UI
Fixed tutorial arrow not working properly for Buy & Unlock Ninja Fighter and Gacha Ball.
Tutorial overlapping on the Pause Menu resolved.
Added Mini-Game Instructions throughout the game (including end-of-day repair mini-game).
Move hover graphics to a layer below tablet apps.
Furniture App description now uses a plain font and includes proper product screen layout.
Added descriptions for machines and furniture.
Store name now appears in the Reviews App.
Balance on Purchase Screen now updates correctly (previously showed 000).
Purchase screen shopping label made a universal size.
Fixed purchase screen negative balance: now shows red text with “–” sign instead of brackets.
Options menu now has proper SFX button clicks.
Pricing App (16:10) alignment fixed.
Added price change arrows to the Pricing App and Set Price window.
Pricing screen now shows gacha elements.
Furniture App alignment adjusted and vertical scroll bar added.
Customisation screen text (walls & floors) is now white, with reduced button UI text size.
Walls & Floors customization now support horizontal scroll wheel.
Delivery notification properly aligned for 16:10 aspect ratio.
Display shelf description text fixed.
Display shelf slot highlight is no longer visible from far away.
Gacha thumbnail resize fixed in Set Price window.
Neon Light price updated to 100.
Display Shelf price updated to 200.
Gameplay
NPCs will not interact with a machine while the player is using it (e.g., gacha).
Customers waiting in line now leave after an hour instead of standing forever.
Customers will now wait until repairs are finished before lining up again.
Fixed issue where too many dissatisfied customers appeared.
If player has 2 counter tables, Redemption UI now works correctly.
Redemption zoom bug (camera zooms into monitor when inserting tickets) fixed.
Redemption NPC dialogue made generic, and NPC dialogue text reduced to 70% size.
When second counter table is removed, customers no longer walk to it.
Sell product now shows price properly (Sell for XYZ).
Next Day Delivery text notification fixed.
After dropping delivery boxes, hover contents no longer remain visible.
Daily Report screen now shows correct bought items (includes gacha balls, vending machine sodas, display shelf gachas).
"Items Bought" text updated to"Items bought by customer".
Systems & Balance
Added Dynamic Prices for all machines via City Layout Scene_Manager_MarketPrices.
Progressive unlock system for Furniture App items.
Online Shop:
Shipping will no longer auto-select the first option on first purchase.
Divide license costs by 10 for all items.
Divide refill license costs by 10.
Changed “Express” shipping to 15%.
Fixed online shop purchase screen text issue.
Reduced Redemption customers on Day 1 & 2 (and later).
When buying from online shop, shipping no longer auto-selects the first option.
Interactions & Mini-Games
Added SFX for soda refill.
Added feedback text when pressing Repair.
Repair mini-game instructions appear properly at end of day.
Mini-games now have blur levels consistent with the gacha screen.
Updated cleaning mini-game model.
Mini-game SFX added.
While holding a box and hovering over a display shelf, pressing R no longer incorrectly opens the Display Shelf collection app.
Holding a refill box now shows quantity hover UI.
Display Shelf:
When placing a gacha, price defaults to empty.
Box-up shelf disabled if a gacha is already present.
Other Fixes
Customisation screen walls & floors text now white, with scroll support.
Changed UI to prevent tablet, hover effects, or head movement while Day End Report screen is open.
Fixed bug where pressing space bar with gacha app open spawns extra gacha balls.
Updated Retail Revamp UI.
🔜 Coming in Patch 0.2.4
Claw Machine Gameplay & Collection Feature
Storage Expansion
Storage Rack System to organize delivery boxes
Source
Changelog.gg summarizes and formats this update. How we read updates.
