Full notes
Full Apprentice Arriving update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Balance
- Maps
This update comes with a lot of improvements, bug fixes and game adjustments. We are currently working to make the game feel more fluent overall before we unlock the next area of Aclendi Woods. Next to many bug fixes we have improved the quality of several features and increased the performance to assure smooth gameplay for weaker graphics cards as well.
Note: If you are playing with gamepad there is a persistent bug after picking up loot from enemies where you have to press the "View Button" in order to take control again. We are making sure this bug gets fixed fast.
The following list shows bug fixes we made:
stretched displaying of Minimap icons
gamepad losing focus in Main Menu
performance drop in forest area
wrong scaling of Objective markers
New Game button for gamepad didn't work
player was able to take control in loading screen
player didn't respawn properly after death
sometimes items didn't stack in inventory
when hitting Balver while he was blocking the player couldn't attack anymore
This list shows adjustments and polishing:
improved story video and made skip button accessible for gamepad
added intro cutscene
improved design of loading screen
improved World Map design and added Legend giving descriptions for map markers
updated company logo
added sound effect to Balver fireball attack
rebalanced some enemies
made enemies much more reactive and aggressive noticing the player immediately
improved enemy behavior in general
slightly increased difficulty of quest enemies
Source
Changelog.gg summarizes and formats this update. How we read updates.
