Hi gamers, With big steps we are coming closer to the first small update where you can test out the new combat by fighting against 3 polished enemy types with 1 being new.
In this update5
Full notes
Full Apprentice Arriving update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions3 changes0 removals
Gameplay
UI and audio
Balance
addedWith big steps we are coming closer to the first small update where you can test out the new combat by fighting against 3 polished enemy types with 1 being new. The last couple of weeks we have also worked on completing the new Game Menu and a heavily improved Head Up Display design with awesome mechanics which we will show you in this DevLog.
addedEnemy combat refined and - Some enemies can BlockOne of our main goals is to make the battles super epic. We want to make sure you are well equipped but so are your foes. There will be many crazy surprises you can be sure about that. Enemies will react to what you are doing and for instance can now block.
addedRedesigned HUD (Head Up Display)A fully redesigned HUD has been created. You will have better control over your skills with gamepad and overall management with HP, MP, Potions will be much easier. You can now see directly how much HP and MP you have displayed as a number.
changedCombo System finally about to be completed!The last couple of weeks we have been working tirelessly on the combo system. It's very important to us that this works in the next update. You will be able to perform multiple combo sets. The attacks and animations are different for every weapon type such as Short Sword, Longsword, Greatsword etc but the buttons input stays the same to keep things more simple.
changedSword and Scabbard done Knights Armor comes nextWe are happy that the knights outfit is about to be done. We are already working on nice sound effects like clattering chainmail noises and footstep sounds. Here we can show you how the sword and scabbard now looks. Some little refining need to be done on the texture. We are arleady excited to show you the end result.
changedSword and Scabbard done Knights Armor comes nextAs we are coming to the end of this DevLog we are very happy to see that the progress is much better than we thought. Most of planning still happens in the background but the programming has now been accellerated. So far we can say the development progress is steadily ongoing and it should not take much more time until we have a playable version.
Apprentice Arriving changes
addedWith big steps we are coming closer to the first small update where you can test out the new combat by fighting against 3 polished enemy types with 1 being new. The last couple of weeks we have also worked on completing the new Game Menu and a heavily improved Head Up Display design with awesome mechanics which we will show you in this DevLog.
addedOne of our main goals is to make the battles super epic. We want to make sure you are well equipped but so are your foes. There will be many crazy surprises you can be sure about that. Enemies will react to what you are doing and for instance can now block.
addedA fully redesigned HUD has been created. You will have better control over your skills with gamepad and overall management with HP, MP, Potions will be much easier. You can now see directly how much HP and MP you have displayed as a number.
changedThe last couple of weeks we have been working tirelessly on the combo system. It's very important to us that this works in the next update. You will be able to perform multiple combo sets. The attacks and animations are different for every weapon type such as Short Sword, Longsword, Greatsword etc but the buttons input stays the same to keep things more simple.
changedWe are happy that the knights outfit is about to be done. We are already working on nice sound effects like clattering chainmail noises and footstep sounds. Here we can show you how the sword and scabbard now looks. Some little refining need to be done on the texture. We are arleady excited to show you the end result.
Hi gamers,
With big steps we are coming closer to the first small update where you can test out the new combat by fighting against 3 polished enemy types with 1 being new. The last couple of weeks we have also worked on completing the new Game Menu and a heavily improved Head Up Display design with awesome mechanics which we will show you in this DevLog.
Enemy combat refined and - Some enemies can Block
One of our main goals is to make the battles super epic. We want to make sure you are well equipped but so are your foes. There will be many crazy surprises you can be sure about that. Enemies will react to what you are doing and for instance can now block.
Redesigned HUD (Head Up Display)
A fully redesigned HUD has been created. You will have better control over your skills with gamepad and overall management with HP, MP, Potions will be much easier. You can now see directly how much HP and MP you have displayed as a number.
Combo System finally about to be completed!
The last couple of weeks we have been working tirelessly on the combo system. It's very important to us that this works in the next update. You will be able to perform multiple combo sets. The attacks and animations are different for every weapon type such as Short Sword, Longsword, Greatsword etc but the buttons input stays the same to keep things more simple.
In-Game Menu almost completed
The Menu is a ton of work and it takes time especially with a small team. Here is a little sneak-peek of the Skills Page where you can quickly and easily switch out your skills.
Sword and Scabbard done Knights Armor comes next
We are happy that the knights outfit is about to be done. We are already working on nice sound effects like clattering chainmail noises and footstep sounds. Here we can show you how the sword and scabbard now looks. Some little refining need to be done on the texture. We are arleady excited to show you the end result.
As we are coming to the end of this DevLog we are very happy to see that the progress is much better than we thought. Most of planning still happens in the background but the programming has now been accellerated. So far we can say the development progress is steadily ongoing and it should not take much more time until we have a playable version.