Full notes
Full Apoceus: Winter Wars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Workshop
- Balance
Bugs Fixed: 🐞
Miner animation is janky, possibly not looped.
Hogwald has incorrect textures on backpack and weapon.
Miner doesn’t follow commands properly.
Miner and Lumberjack have no bag/lumber when returning to base after gathering.
Guild Hall missing clock and banner animations.
Wolves have overly bright textures.
Workshop uses the 75% model as the finished version.
Outpost in level design uses incorrect textures.
Improvements: 🔨
Refactored debug states.
Reworked region toggle buttons.
Temporarily optimized Golem prefab.
Attacker can now see health bars of targeted buildings.
New Additions: 📥
Allarah blue aura VFX.
Added various construction VFX.
Smoke VFX added to multiple buildings.
Scoring system initiated.
Repair system added for engineers.
Source
Changelog.gg summarizes and formats this update. How we read updates.
