In this update4
Full notes
Full Apoceus: Winter Wars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Workshop
- Fixes
- Balance
- Gameplay
Apoceus: Winter Wars changes
Bugs Fixed: π
Fixed: Back button in lobby unresponsive.
Fixed: Workshop clipping through buildings during placement.
Fixed: Missing textures for Miner T1, Miner T2, Warrior T2.
Fixed: Blessed Berserker lacking Idle and Take Damage animations.
Improvements: π¨
Resource collectors now function as intended.
New Rally Points feature: control unit movement after training.
Improved FoV for Archer, Spearman (T1 & T2).
Visual updates: Tower materials, Stable textures, Mineshaft.
Fixed animation loops for multiple units.
Ranged units now obey movement commands during combat.
Enemy units flash a red circle when targeted.
HUD overhaul: larger text sizes and overall improvements.
Minimap buttons no longer interfere with the minimap itself.
Units no longer take damage after death.
House and Tavern can be placed again.
Empty task panel buttons no longer display errors.
New upgrades: Warrior T3 and Spearman T2.
Action requirements tooltips have a fresh layout.
New Additions: π₯
New models for many units and buildings.
New VFX: Battleship, Transport Ship, Catapult, Balloon Scout.
Construction stages added for Workshop, Lumbermill, Blacksmith.
Full List of New Models: πΉ
Airport
Allarah
Archer
Archery
Barracks
Blacksmith
Blessed Berserker
Brewery
Catapult
Lumbermill
Outpost
Spearman T1, T2
Stable
Workshop
Source
Changelog.gg summarizes and formats this update. How we read updates.
