Full notes
Full Apocalypse Express update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey! Version 0.3.1 Is now Live!
What changed
- Balance
- UI and audio
- Gameplay
- Fixes
- Events
Apocalypse Express changes
Balance/Additions
All Modules are now Legendary
W2 Boss now has slower attack speed
W2 Boss garbage now deals damage on hit
Added new Radar Upgrade instead of the diffculty one
Added new animation to show when furnace is in overfill
Added screen vignette to show when overfill is low
W2 Medic squad now has color variations to make it easier to understand who is part of which squad
New dialogue upon fixing radar, player gains +1 core to spend it on first upgrade
Added distance travelled stat to inventory stats section
Loading Bay (Difficulty Station now gets unlocked after beating W2 Boss)
Bugfixes
Massive rework of how sound is propagated in the game, sounds in general should be less eardrum popping and a lot more balanced, game now has a maximumn number of sounds that can play at the same time preventing audio getting distorted (If you experience any sound issues please call them out)
World 3 Boss now drops 3 Cores
W2 boss should no longer clip through train
FIxed issue where W2 boss rockets would get stuck in the air
Fixed issue where Tutorial boss wouldn't shoot
Fixed issue where you could get softlocked on some event locations
Fixed issue where sacrifcier could get stuck in transforming animation
Enemy hit detection improvements, pesky chicken on the roof are now targetable 100% of the time
Fixed an issue causing players to gain max scrap after beating W2 boss with pinata factory upgrade
Distance travelled and play time now saves on quit and loads on continue journey
Auto targeting modules no longer target invisible units
Source
Changelog.gg summarizes and formats this update. How we read updates.
