Full notes
Full Apocalypse Express update
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Repeated intro
Hey! Version 0.3.0.6 Is now Live!
What changed
- Balance
- UI and audio
- Fixes
- Gameplay
- Store
Apocalypse Express changes
Balance/Additions
W1 Rocket Van now shoots more often
Autocannon now has a maximum range
Added close text to a few UI pages that were missing it
Exclusive items can no longer appear in the same shop/choice/etc
You can no longer get 2 of the same event in a row
EMP now lasts 50% shorter on bosses
All modules that need to recharge now start the level uncharged
All modules that need to recharge now keep their charge level when broken/repaired (Might be tweaked in future updates)
Sound pass on W3 boss, added various missing sounds
Bugfixes
Fixed issue where ammo UI would show half full while being full
Auto EMP upgrade now increases cooldown instead of reducing as stated
If a hacked medic crew is alive while the rest of the crew is dead, they will all die now
Fixed issues with hacking outline disappearing
Hacked units no longer target untargetable enemies
Autocannon no longer targets plane shadows
Fixed issue where bullets would become supersonic
Fixed discount tag positioning in shop
Fixed issues/exploits in shop when purchasing certain upgrades (Produce & Trade)
Ready Up station resources are no longer affected by modifiers
W2 enemies should no longer clip with the train
Mortar Firestorm upgrade fire now gets cleaned up at the end of the level
W3 Boss minigame now better matches the visuals
Guidance Scrambler radar upgrade no longer slows player missiles
Sundering shells now applies sunder icon correctly
Fixed issues where "on kill" effects would happen multiple times on already dead enemies
Fixed issue where W1 boss would run away
Various hacking QoL fixes
Fixed issue where enemies would not die and keep fighting while "dead"
Fixed issue where W2 boss fight could get stuck if the boss is killed during chain attack
Scrambler can no longer scramble while hacked
Shoveling minigame gets unblocked if 1 sucker is hacked
Reduced how often enemies play spawn sounds to prevent eardrum damage
Source
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