Full notes
Full Apocalypse: 2.0 Edition update
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What changed
- Gameplay
- Maps
- Fixes
- UI and audio
Patch 10 adds Grenades, Loadouts, Faster Reloading, Lighting Improvements, and more! Fixes also include zombies moving after death, looting containers from distance, being unable to see when waves end, attachments not working correctly, etc. I've also added a new Standard Operation and Mode, this is focused around defending a specific area before extracting automatically. There's also heaps of other bug-fixes and features I've added from the community discussion. See the changelog below:
Gameplay Additions
Grenades are now added to loot pools - Loadouts have been added to the game - Reloading is up to 2x faster and responsive - Pressing 'P' now starts the next wave early - Indicator has been added after all zombies die
Operation Additions
'Classic Defence' mode added to Standard Operations* - 'Abandoned School' map added to Standard Operations* *based around defending one single point for x seconds
Zombie Changes
Zombie's no longer move after death (all cases) - Zombie's now correctly get shut down after death - Zombie ragdoll is now optimised in large numbers - Zombie ragdoll deleting instantly after death fixed - Zombie ragdoll time increased to 50 seconds (from 30) - Zombie's no longer attack lockers when opened - Zombie's can now correctly navigate on Bunker (Escape) - Zombie's climb over boxes correctly on Bunker (Escape)
Weapon Changes
All Fire and Most Reload sounds have been re-mastered - Weapons no longer equip again if already equipped - Picking up weapons will swap them with equipped ones - Maximum amount of weapons being held at once is 2 - Weapon holster now changes depending on equipped weapons - Attachments now only show the list of equipped weapons - Attachments are now un-equipped when you drop a weapon - Attachments no longer auto-unequip when opening or closing menus - Reloading no longer 'stacks' when pressed multiple times - Firing when Reloading no longer speeds up the process
Player Changes
Camera has been slowed down when idle / standing still - Looting items while spriting now slows the player down - Moving is now disabled while looting containers - Character model now reflects equipped weapons (Menu) - Extraction timer has been fixed across all levels
Map Changes
Lighting on all night maps has been re-done - 'Abandoned Bunker' night variation now has the correct image - 'Abandoned Bunker' night variation now looks less 'grainy' - 'Main Menu' map selection screen showing wrong images fixed
Removed Features
The marketplace will be added in patch 11
Source
Changelog.gg summarizes and formats this update. How we read updates.
