Full notes
Full Apex Rush update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
A massive thank you to everyone testing out the game on day 1, it means a lot! I've read all of your feedback and I'm deploying a small patch to adjust the drift handling of the cars. -This new car handling model allows for smoother drifting in a more arcade-like manner with less snappy transitions and easier transitions not relying to heavily on throttle control. -Added a popup in the first race map to display the input used to reset the track completely, this was missing in the tutorial and will be added there as well in an upcoming patch. This is only displayed if you've yet to set a time on the first track. Thank you once again, I'm excited to continue improving the game and I'm taking your feedback very seriously.
Source
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