Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test.
Full notes
Full Anvil Empires update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions2 changes0 removals
Maps
Gameplay
Server
changedCARGO SHIPWith the recent World Expansion , the map now includes multiple land masses separated by the sea. The obvious missing piece vehicle capable of crossing the sea and invading enemy territory on distant shores.
addedCARGO SHIPTo that end, the Cargo Ship is being introduced, which is capable of carrying personnel and equipment across water. The Cargo Ship carries up to 8 passengers and 2 vehicles, including Horses, Carts, and Caravans. This enables armies to setup camps to conquer enemies across the sea.
addedUNDERWORLD UPDATESThe Underworld will be an ongoing work in progress over the coming tests, with new features and improvements being added regularly.
addedUNDERWORLD UPDATESA significant pass has been done on the visuals. Lighting has been updated with proper shadowing and new props have been added to the environment. Underworld mines have also been updated with new models and materials, giving them a more natural and seamless look.
changedUNDERWORLD UPDATESSections of the Underworld will now periodically collapse and cave in, destroying everything within. New Underworld sections will generate to replace old ones, with brand new layouts, mines, and enemies to keep things fresh through out an Age.
addedUNDERWORLD UPDATESBe sure to add Anvil Empires to your wish list on Steam . If you want to join the community, head over the to official Discord server or Subreddit .
Anvil Empires changes
changedWith the recent World Expansion , the map now includes multiple land masses separated by the sea. The obvious missing piece vehicle capable of crossing the sea and invading enemy territory on distant shores.
addedTo that end, the Cargo Ship is being introduced, which is capable of carrying personnel and equipment across water. The Cargo Ship carries up to 8 passengers and 2 vehicles, including Horses, Carts, and Caravans. This enables armies to setup camps to conquer enemies across the sea.
addedThe Underworld will be an ongoing work in progress over the coming tests, with new features and improvements being added regularly.
addedA significant pass has been done on the visuals. Lighting has been updated with proper shadowing and new props have been added to the environment. Underworld mines have also been updated with new models and materials, giving them a more natural and seamless look.
changedSections of the Underworld will now periodically collapse and cave in, destroying everything within. New Underworld sections will generate to replace old ones, with brand new layouts, mines, and enemies to keep things fresh through out an Age.
Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experimental nature of Pre-Alpha development. Nothing mentioned here should be taken as a promised feature or addition to the eventual game.
CARGO SHIP
With the recent World Expansion, the map now includes multiple land masses separated by the sea. The obvious missing piece vehicle capable of crossing the sea and invading enemy territory on distant shores.
To that end, the Cargo Ship is being introduced, which is capable of carrying personnel and equipment across water. The Cargo Ship carries up to 8 passengers and 2 vehicles, including Horses, Carts, and Caravans. This enables armies to setup camps to conquer enemies across the sea.
The Cargo Ship has a sail which receives a speed boost based on wind direction, which is in turn impacted by current weather conditions. Note that the current Sail mechanics are temporary and will be expanded with more depth in future updates.
UNDERWORLD UPDATES
The Underworld will be an ongoing work in progress over the coming tests, with new features and improvements being added regularly.
A significant pass has been done on the visuals. Lighting has been updated with proper shadowing and new props have been added to the environment. Underworld mines have also been updated with new models and materials, giving them a more natural and seamless look.
Sections of the Underworld will now periodically collapse and cave in, destroying everything within. New Underworld sections will generate to replace old ones, with brand new layouts, mines, and enemies to keep things fresh through out an Age.
Be sure to add Anvil Empires to your wish list on Steam. If you want to join the community, head over the to official Discord server or Subreddit.