Devblog 24 - Heavy Battering Ram, Structure Map Tooltips, QoL Improvements
Disclaimer: Features discussed in this post reflect what is currently under development and may change in the future.
In this update2
Full notes
Full Anvil Empires update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions1 change1 removal
Balance
UI and audio
Gameplay
Server
addedHEAVY BATTERING RAMThis new siege equipment offers a slower but safer method of breaching enemy walls. It employs a torsion mechanism to prime and then activate the ram, eliminating the need for operators to manually charge the vehicle toward its target. Steam post image It requires six players to push, compared to the regular ram's four, and features overhead protection against projectiles, offering players additional siege options in the late-age. These rams are more expensive than their lighter counterparts and deal less damage per hit.
addedSTRUCTURE MAP TOOLTIPSAs part of our ongoing efforts to improve player experience and promote coordination, we're continuing to refine the map's readability and usability. In this update, we've added Structure Tooltips to the Map, allowing players to view the Stockpile contents of Town Centers, Keeps, and Large Camps. Steam post image
changedNEW INVENTORY AND AUTO-EQUIPWe've updated the inventory HUD and its functionality to make it more intuitive and responsive. It now sits horizontally at the bottom of the screen and lets users auto-equip items by pressing their assigned hotkeys. This auto-equip feature can be toggled in the options menu.
removedADDITIONAL CHANGESPlayers are no longer blocked from performing actions when low on Stamina: instead, attack strength now scales down with remaining stamina, and damage is adjusted accordingly.
addedADDITIONAL CHANGESAdditional quality-of-life improvements include the removal of the deployment requirement for Siege Towers, as players can now climb their ladders even while the tower is moving. Dropped items will also now remain on vehicle decks as they move.
addedADDITIONAL CHANGESBeyond these updates, the next build includes dozens of bug fixes and balance changes, such as resolving issues with in-door standing torches, unchoppable trees, and tweaks to horse charging mechanics. Be sure to add Anvil Empires to your wish list on Steam . If you want to join the community, head over the to official Discord server or Subreddit . Steam post image
Anvil Empires changes
addedThis new siege equipment offers a slower but safer method of breaching enemy walls. It employs a torsion mechanism to prime and then activate the ram, eliminating the need for operators to manually charge the vehicle toward its target. Steam post image It requires six players to push, compared to the regular ram's four, and features overhead protection against projectiles, offering players additional siege options in the late-age. These rams are more expensive than their lighter counterparts and deal less damage per hit.
addedAs part of our ongoing efforts to improve player experience and promote coordination, we're continuing to refine the map's readability and usability. In this update, we've added Structure Tooltips to the Map, allowing players to view the Stockpile contents of Town Centers, Keeps, and Large Camps. Steam post image
changedWe've updated the inventory HUD and its functionality to make it more intuitive and responsive. It now sits horizontally at the bottom of the screen and lets users auto-equip items by pressing their assigned hotkeys. This auto-equip feature can be toggled in the options menu.
removedPlayers are no longer blocked from performing actions when low on Stamina: instead, attack strength now scales down with remaining stamina, and damage is adjusted accordingly.
addedAdditional quality-of-life improvements include the removal of the deployment requirement for Siege Towers, as players can now climb their ladders even while the tower is moving. Dropped items will also now remain on vehicle decks as they move.
Disclaimer: Features discussed in this post reflect what is currently under development and may change in the future.
HEAVY BATTERING RAM
This new siege equipment offers a slower but safer method of breaching enemy walls. It employs a torsion mechanism to prime and then activate the ram, eliminating the need for operators to manually charge the vehicle toward its target. Steam post image It requires six players to push, compared to the regular ram's four, and features overhead protection against projectiles, offering players additional siege options in the late-age. These rams are more expensive than their lighter counterparts and deal less damage per hit.
The Heavy Battering Ram must be placed against its target and then operated by the crew. The right rear seat operates the hand crank to prime the ram mechanism, while the left rear seat releases the tension and triggers the ram strike.
STRUCTURE MAP TOOLTIPS
As part of our ongoing efforts to improve player experience and promote coordination, we're continuing to refine the map's readability and usability. In this update, we've added Structure Tooltips to the Map, allowing players to view the Stockpile contents of Town Centers, Keeps, and Large Camps. Steam post image
QUALITY OF LIFE IMPROVEMENTS
NEW INVENTORY AND AUTO-EQUIP
We've updated the inventory HUD and its functionality to make it more intuitive and responsive. It now sits horizontally at the bottom of the screen and lets users auto-equip items by pressing their assigned hotkeys. This auto-equip feature can be toggled in the options menu.
ADDITIONAL CHANGES
Players are no longer blocked from performing actions when low on Stamina: instead, attack strength now scales down with remaining stamina, and damage is adjusted accordingly.
Additional quality-of-life improvements include the removal of the deployment requirement for Siege Towers, as players can now climb their ladders even while the tower is moving. Dropped items will also now remain on vehicle decks as they move.
Beyond these updates, the next build includes dozens of bug fixes and balance changes, such as resolving issues with in-door standing torches, unchoppable trees, and tweaks to horse charging mechanics. Be sure to add Anvil Empires to your wish list on Steam. If you want to join the community, head over the to official Discord server or Subreddit. Steam post image