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- Anvil Empires
Devblog 27 - Bounties, New Creatures, Pagans, Longswords, Crossbows, & More
Disclaimer: Features discussed in this post reflect what is currently under development in pre-alpha and may change in the future. It's been a long while since a Devblog has been posted so this one will include both a s…
Event17 changesStoreGameplay - Anvil Empires
Devblog 26 - Avatar Characters
Disclaimer: Features discussed in this post reflect what is currently under development and may change in the future. The main focus of development at the moment is fleshing out the new Avatar system and tuning gameplay…
Store9 changesGameplayServer - Anvil Empires
Devblog 25 - Inventory Drag and Drop, Rendering Improvements, Unreal Engine 5.6
Disclaimer: Features discussed in this post reflect what is currently under development and may change in the future. INVENTORY DRAG AND DROP Players can now organize their inventories by dragging items both within and…
Store7 changesFixGameplay - Anvil Empires
Devblog 24 - Heavy Battering Ram, Structure Map Tooltips, QoL Improvements
Disclaimer: Features discussed in this post reflect what is currently under development and may change in the future. HEAVY BATTERING RAM This new siege equipment offers a slower but safer method of breaching enemy wall…
Store6 changesBalanceMaps - Anvil Empires
Community Highlights #1
Hello people of Calligo, welcome to Anvil's first Community Highlights post! Here we will feature interesting community created content: This includes art, screenshots, videos, or anything else that the team finds worth…
Patch notes3 changesGameplayMaps - Anvil Empires
Play Anvil Empires at Steam Next Fest!
MASSIVE BATTLE DEMO Join us at Steam Next Fest for an opportunity to try Anvil Empires for the first time! We will be releasing a limited time Massive Battle Demo that gives you the chance to participate in a large scal…
Event3 changesServerBalance - Anvil Empires
Devblog 23 - UI, Art, and Map Polish
Disclaimer: Features discussed in this post reflect what is currently under development and may change in the future. USER INTERFACE TIME & SEASON Previously, the map screen displayed the current time and season in a st…
Event9 changesMapsBalance - Anvil Empires
Devblog 22 - Three Empire War Update
Disclaimer: Features discussed in this post reflect what is currently under development and may change in the future. This upcoming update and test will be a special one. The third side, the Pagans will finally be intro…
Store17 changesBalanceGameplay - Anvil Empires
Devblog 21 - Communication Tools, Armour Racks, & Ore Processing
Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experiment…
Store10 changesMapsWorkshop - Anvil Empires
Devblog 20 - Homestead Keystone & Interior Workshops
Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experiment…
Event6 changesStoreWorkshop - Anvil Empires
Devblog 19 - Modular Homesteads and Bats
Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experiment…
Patch notes3 changesWorkshopGameplay - Anvil Empires
Devblog 18 - Cargo Ship & Underworld Updates
Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experiment…
Patch notes6 changesMapsGameplay - Anvil Empires
Devblog 17 - Underworld Generation, Mining Operations, Combat Stability System
Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experiment…
Patch notes9 changesGameplayPerformance - Anvil Empires
Devblog 16 - Keeps, World Expansion, and New Weapon Features
Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experiment…
Store10 changesGameplayBalance - Anvil Empires
Devblog 15 - Underworld, Catapult, and Combat Updates
Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experiment…
Store11 changesFixGameplay - Anvil Empires
Devblog 14 - Natural Environment Visual Update, New Fort Building System
Disclaimer: Features discussed in this post reflect what is currently under development and not necessarily what will be shipping with the next test. Anything mentioned below may change at any time due to the experiment…
Patch notes6 changesWorkshopGameplay






