Full notes
Full Anomaly Directive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Anomaly Directive changes
This patch makes a number of small but important adjustments to improve the demo experience and ensure interactions are clearer and more intentional.
Changes in this update:
Removed the scripted jump scare at the end of the demo shift
The shift now ends cleanly with a Director voice line indicating completion
Updated the “Start Now” button during the pre-shift room observation period to better reflect its function
Removed “rotten” from spawning on imagery anomalies to avoid confusion during observation
Removed ambient creaking sounds that were unintentionally misleading
Renamed “Power Down” to “Quit Game” for clearer intent
Thank you to everyone who has played the demo and shared feedback. Additional refinements and improvements are planned.
Source
Changelog.gg summarizes and formats this update. How we read updates.
