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Steam News19 April 20262mo ago

Patch 1 - Clarity and Polishing Changes

Key Improvements: Improved clarity and visibility around secret room mechanics Reduced walk speed and look sensitivity for first person segments.

Full notes

Full Anomaly Directive update

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What changed

2 fixes1 addition8 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
changedKey Improvements:
changedImproved clarity and visibility around secret room mechanics
changedReduced walk speed and look sensitivity for first person segments.
fixedFixed multiple issues with UI and audio not terminating before switching sequences.
changedImproved visibility and presentation of secret room anomalies
changedUpdated “Severed Head” naming for clarity

Anomaly Directive changes

changedKey Improvements:
changedImproved clarity and visibility around secret room mechanics
changedReduced walk speed and look sensitivity for first person segments.
fixedFixed multiple issues with UI and audio not terminating before switching sequences.
changedImproved visibility and presentation of secret room anomalies

Key Improvements:

  • Improved clarity and visibility around secret room mechanics

  • Reduced walk speed and look sensitivity for first person segments.

  • Fixed multiple issues with UI and audio not terminating before switching sequences.

  • Prevented accidental unlocking of secret rooms

  • Improved visibility and presentation of secret room anomalies

  • Enhanced Director responses when anomalies are misreported

  • Updated “Severed Head” naming for clarity

Additional Changes:

  • Improved game over screen readability

  • Adjusted lighting in the Asylum secret room

  • Increased occurrences of the Image anomaly in the house map

  • Fixed localization issues and UI resizing in some languages

  • New feature - Prepare for next shift. This button will take you to the UI screen for beginning the shift after the currently selected map (i.e. when finishing the House map you'll be taken to the Jail map).

More refinements are coming as I continue observing how Operators approach their shifts.

Source

Steam News / 19 April 2026

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