Full notes
Full Anomaly Directive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
Anomaly Directive changes
Key Improvements:
Improved clarity and visibility around secret room mechanics
Reduced walk speed and look sensitivity for first person segments.
Fixed multiple issues with UI and audio not terminating before switching sequences.
Prevented accidental unlocking of secret rooms
Improved visibility and presentation of secret room anomalies
Enhanced Director responses when anomalies are misreported
Updated “Severed Head” naming for clarity
Additional Changes:
Improved game over screen readability
Adjusted lighting in the Asylum secret room
Increased occurrences of the Image anomaly in the house map
Fixed localization issues and UI resizing in some languages
New feature - Prepare for next shift. This button will take you to the UI screen for beginning the shift after the currently selected map (i.e. when finishing the House map you'll be taken to the Jail map).
More refinements are coming as I continue observing how Operators approach their shifts.
Source
Changelog.gg summarizes and formats this update. How we read updates.
