Full notes
Full Annihilate The Spance update
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Repeated intro
Hey people, Luke here.
What changed
- Maps
- Gameplay
- Performance
- Balance
- UI and audio
Annihilate The Spance changes
Welcome to 0.91
A vast update.
Achievements: A whole set of interesting, challenging, and sometimes just odd challenges.
Modding, making your own ships, weapons, factions, putting them in your own custom maps.
Tychon is playable (but still incomplete) in Skirmish, with it's unique port-based building system.
Rewritten campaign missions for Kreydell, updated briefings, comms, remade maps, updated maps, rough but acceptable challenge versions of 12/15 missions (Relaxed/Trauma)
New Skirmish maps.
Heavily improved visuals for ship damage, explosions, general combat and scene visuals like map backgrounds, spance clouds, etc.
Updated Level Editor with new capabilities.
Crash fixes, bug fixes, performance improvements, etc.
Faction balance and adjustments to many many units.
Rewritten tactical tooltips for all the factions.
New mini-faction The Fryhart (made for Apocrypha which can now get back in development)
Improved UI presentation, settings, keybindings, and stuff.
Brendan and I have been awake for the last 4 days trying to squeeze the bow onto the campaign's large amount of text, for this enormous leviathan of an update, while Aleks tinkered on some new Kon Skirmish AIs and finishing some Tychon stuff. I am extremely exhausted, but very pleased to finally have this thing "good enough" for everyone. So please enjoy, and leave your feedback.
Did you know 61% of the playerbase is on Tester?
... People really want more ATS. It will come faster now.
Luke
Source
Changelog.gg summarizes and formats this update. How we read updates.
