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Steam News8 February 20251y ago

UPDATE: All those skipped moments, like... dust, in, Spance.

Hey, Luke here. Yes, the update name is a Blade Runner reference. Since the game is out, is reasonably stable, and people quite like it (92% review score!

In this update10

Full notes

Full Annihilate The Spance update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey, Luke here.

What changed

0 fixes2 additions6 changes0 removals
  • UI and audio
  • Performance
  • Gameplay
  • Maps
  • Balance
changedBrendan and I have been working away on a lot of stuff over the last few weeks. We have some unit behavioral adjustments, some balance changes, mission dialogue overhauls, general design updates for the final 2 kreydell missions, and a whole bunch of UI and HUD stuff.
changedCrash HandlingWe've identified the general source of the crashes on some people's hardware. We're working to resolve it but need more time than we had for this update. Will be coming as soon as possible.
addedQuality of Life> I want to add an auto-skip seen dialogue toggle, but that will have to wait for next update.
changedHUDSelecting multiple units now presents you with a proper multiselection panel. You can easily swap between multiple selected yards and set what they are building. - The "Currently Building" panel has been overhauled to show the picture of the thing you are presently building, clearer costs, and the ability to - Z is now the "Pick Structure" hotkey. Mouse over something and hit Z to start building it. (If you have it unlocked of course)
changedShallowsSome Trauma missions have been adjusted to be somewhat less... traumatic.
changedKreydellOverhauled the dialogue of mission 11, and mission 14. These were very rushed missions. So we've finally had the time to get the story in as we intended and make the scenes make sense. - Reworked the map design of mission 14, and 15. Once again time was against us, and although these missions are beatable and fun, mission 14 specifically was asking players to learn a very very different method of combat compared to the rest of the campaign and was resultantly far too annoying and frustrating. Mission 15 was not entirely finished and the opponent has been redistributed in a far more interesting and interactive way.

Annihilate The Spance changes

changedBrendan and I have been working away on a lot of stuff over the last few weeks. We have some unit behavioral adjustments, some balance changes, mission dialogue overhauls, general design updates for the final 2 kreydell missions, and a whole bunch of UI and HUD stuff.
changedWe've identified the general source of the crashes on some people's hardware. We're working to resolve it but need more time than we had for this update. Will be coming as soon as possible.
added> I want to add an auto-skip seen dialogue toggle, but that will have to wait for next update.
changedSelecting multiple units now presents you with a proper multiselection panel. You can easily swap between multiple selected yards and set what they are building. - The "Currently Building" panel has been overhauled to show the picture of the thing you are presently building, clearer costs, and the ability to - Z is now the "Pick Structure" hotkey. Mouse over something and hit Z to start building it. (If you have it unlocked of course)
changedSome Trauma missions have been adjusted to be somewhat less... traumatic.

Yes, the update name is a Blade Runner reference.

Since the game is out, is reasonably stable, and people quite like it (92% review score!) We've finally had some time to relax, and deal with a large number of back-burner issues.

Brendan and I have been working away on a lot of stuff over the last few weeks. We have some unit behavioral adjustments, some balance changes, mission dialogue overhauls, general design updates for the final 2 kreydell missions, and a whole bunch of UI and HUD stuff.

Build - ATS_win_2025_02_08_0437_ACTUAL Patch [2204]

General Updates

Crash Handling

  • We've identified the general source of the crashes on some people's hardware. We're working to resolve it but need more time than we had for this update. Will be coming as soon as possible.

Quality of Life

  • Fast Forward. Holding Shift during cutscenes will fast forward time by 2x. I can't make it go faster without making the simulation in missions such as Consequences or Kreydell Rock, unstable. - Dialogue Skipping (hotkey Shift+Enter)

> I want to add an auto-skip seen dialogue toggle, but that will have to wait for next update.

HUD

  • Selecting multiple units now presents you with a proper multiselection panel. You can easily swap between multiple selected yards and set what they are building. - The "Currently Building" panel has been overhauled to show the picture of the thing you are presently building, clearer costs, and the ability to - Z is now the "Pick Structure" hotkey. Mouse over something and hit Z to start building it. (If you have it unlocked of course)

Campaign Updates

Shallows

  • Some Trauma missions have been adjusted to be somewhat less... traumatic.

Kreydell

  • Overhauled the dialogue of mission 11, and mission 14. These were very rushed missions. So we've finally had the time to get the story in as we intended and make the scenes make sense. - Reworked the map design of mission 14, and 15. Once again time was against us, and although these missions are beatable and fun, mission 14 specifically was asking players to learn a very very different method of combat compared to the rest of the campaign and was resultantly far too annoying and frustrating. Mission 15 was not entirely finished and the opponent has been redistributed in a far more interesting and interactive way.

Faction Updates

Vaalkorei

  • Added new units Utility Depot, and Bastion Relay. - Adjusted a number of unit behaviors, and some weapon stats.

Kontaalen

  • Adjusted a number of unit behaviors, and some weapon stats.

I'm sure I've missed something, this is over three weeks of dense changes, fixes and stuff.

Enjoy.

  • Luke

Source

Steam News / 8 February 2025

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