Full notes
Full Animalkind update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
- Balance
We’re closing this week out strong with another patch that addresses a variety of issues and feedback we’ve received. Thanks again to our community for reporting these issues and sharing information.
Summary of Changes
User Interface, User Experience, and Control Changes
Addressed an issue with the watering can animation.
Progression Issues and Small Content Changes
Addressed an issue where Tao had some dialog that would lock-up or impede the game.
Addressed an issue where a daily quest by Sam would lock up the game.
Addressed an issue that would interfere with recipes being shared with all players when their associated unlocks triggered.
Addressed an issue where breakable rocks would spawn in small caves, out of reach of the mech’s tools.
Adjusted some lighting settings on housing in the game.
Other Bugs
Added some safeguards on mech spawning, reducing the chance that it will show up on your bed.
Addressed an issue that would lead to looping reconnections when the host would travel to a different world.
Addressed an issue where going offline briefly would create a confusing loading experience.
Addressed an issue where leaving the game while in conversation with the portal would create a bugged state.
Addressed an issue where players could potentially get stuck in a sleeping loop.
Hope you have a relaxing time playing Animalkind and have a wonderful weekend!
The Uncommon Team 🐾
Source
Changelog.gg summarizes and formats this update. How we read updates.
