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Latest Angelstruck updates
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- Angelstruck
Update: Unity Security Patch
-Updated Unity version that fixes a security issue. -Changed Autocharge behavior to make it more readable.
Security1 change - Angelstruck
Angelstruck is now verified on Steam Deck!
Made UI changes for better legibility in lower resolutions. Changed codex format for better navigation. Fixed UI navigation bugs with gamepad. Now game starts at native resolution when launched on Steam Deck.
Announcement3 changesFixUI/audio - Angelstruck
Bugfixes Update - Achievements Edition
Fixed the Conqueror achievement (Just boot up the game, you should be getting it immediately if you've already beaten all bosses) Fixed the Replenish synergy achievement (again)(this bug was reported to us way back on r…
Announcement2 changesFix - Angelstruck
Patch 1.0.09
Changes Added toggle options for laser sight and crosshair
Patch notes1 changeGameplay - Angelstruck
Patch 1.0.08
Bug Fixes Added some security measures for Leaderboards Fixed some sounds that could leak over to main menu Fixed the Replenish synergy not showing up
Security3 changesFix - Angelstruck
Patch 1.0.07
Changes Slightly reduced player hitbox Slightly increased invincibility duration after getting hit Added flicker FX to player invincibility Minor changes to player sprite Increased Vidomnus laser damage Slightly increas…
Patch notes12 changesFixGameplay - Angelstruck
Patch 1.0.06
Hotfix Fixed the Resurrection gem bug that could make you immortal (sorry) Adjusted UI elements so that the game doesn't break on ultrawide screens. We couldn't test on real hardware however, so head over to the Discuss…
Patch notes4 changesFixUI/audio - Angelstruck
Patch 1.0.05
Hotfix Fixed a bug that prevents the game logo from fading away after a run. Fixed a bug that causes the EXP bar to display incorrectly. Adjusted the Hell level transition's camera and enemy clear event.
Event3 changesFix - Angelstruck
Patch 1.0.04
Hotfix Fixed a bug that made the first level's enemies immortal if the score log was turned off
Patch notes1 changeFix - Angelstruck
Angelstruck 1.0 is OUT NOW
A bit later than we wanted, but Angelstruck 1.0 is out now. Keep experimenting with different gems and builds. Breaking the game is not only possible but encouraged. Aim for synergies. There shouldn't be any run or scor…
Announcement - Angelstruck
About the release delay
Hey everyone, We were supposed to release Angelstruck back in Monday, but we didn't consider the time our current build's review and approval could take. Clearly, we shouldn't have announced a clear release date before…
Announcement - Angelstruck
Release on July 1st, Scoring System, and more
Hey everyone, We're releasing the 1.0 version of Angelstruck next week, on July 1. All the usual updates about new enemies, bosses, locations, bug fixes, adjustments etc. goes without saying. Here's the other news: SCOR…
Patch notes5 changesGameplayUI/audio - Angelstruck
BIG (and probably final) DEMO update
Hey everyone! TLDR: this is most likely going to be our last major demo content update. We aim for a 2024 Q1 release. We've been making a gigantic list of all the stuff we want to put in the final version of ANGELSTRUCK…
Store11 changesGameplayBalance - Angelstruck
Localisation stuff, SHMUP Fest and more
It's been an intense 2 weeks for us. Lots of work on the content we want to add. Some small changes to the demo. Lots of work involving testing engines and workflows. Here's the details: MAKING RELOADING AND SOME ENEMY…
Patch notes14 changesFixGameplay - Angelstruck
Moving to a new engine
Dear friends, we don't want to bore you with gamedev industry news, but they will affect the development of Angelstruck, so we want to talk about them. You may have heard the news about Unity's new taxation rules, and t…
Announcement3 changesGameplayBalance - Angelstruck
Demo feedback and some updates
We want to give a big THANK YOU to those of you who wishlisted ANGELSTRUCK. Until we release the Early Access version, wishlists are mega important to us. We had to make an archeological expedition to find our own game…
Patch notes11 changesGameplayBalance


