In this update6
Full notes
Full Angelstruck update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
Angelstruck changes
We want to give a big THANK YOU to those of you who wishlisted ANGELSTRUCK. Until we release the Early Access version, wishlists are mega important to us. We had to make an archeological expedition to find our own game by browsing Steam, so thank you for finding our game!We want to share our thoughts so far.
ON ENEMY VARIETY
The most common feedback we received is that the game needs more variety in enemies, and they need to be introduced faster. We agree!
When we released the demo, we wanted first and foremost for you to get a taste of the overpowered versions of the perks and their synergies. There are a lot of them (you can check them in the codex!). This meant we needed to give more play time for the runs. However, all the enemies and their variants we planned to spread to the current run duration are not there yet.
But! We think this game lives and dies by its bosses and enemies as much as its synergy builds. By the time we release the Early Access version, we're planning to provide much more variety in enemy and environment types, introduced at a faster pace.
REROLLS AVAILABLE BY DEFAULT
We added a limited amount (5) of rerolls by default. Spend them all at once or spread them out on your run. This should make creating builds more manageable. The Second Chance gem that originally gave you rerolls still works the same, but is limited to one use per level-up.
DASH INFLICTS MORE DAMAGE
You can DESTROY enemies that dare approach you by just brushing over them now.
THANKS
Thanks for your continued support. If there's a friend you think will enjoy our game, please mention us. At this stage, wishlists help enormously.
CHANGELOG
Added 5 spendable rerolls per run
Dash damage increased significantly
Highlighted buttons are clearer now
Added some info text to death screen
Delay added to incoming waves after defeating bosses
Boss projectiles destroyed after defeating bosses
After selecting a perk, unpause gameplay over time instead of instantly
BUGFIXES
Missing damage text now appears on some bosses
Source
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