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Steam News10 September 20232y ago

Demo feedback and some updates

We want to give a big THANK YOU to those of you who wishlisted ANGELSTRUCK. Until we release the Early Access version, wishlists are mega important to us.

In this update6

Full notes

Full Angelstruck update

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What changed

0 fixes6 additions6 changes0 removals
  • Gameplay
  • Balance
  • Maps
addedON ENEMY VARIETYThe most common feedback we received is that the game needs more variety in enemies, and they need to be introduced faster. We agree!
changedON ENEMY VARIETYWhen we released the demo, we wanted first and foremost for you to get a taste of the overpowered versions of the perks and their synergies. There are a lot of them (you can check them in the codex!). This meant we needed to give more play time for the runs. However, all the enemies and their variants we planned to spread to the current run duration are not there yet.
addedON ENEMY VARIETYBut! We think this game lives and dies by its bosses and enemies as much as its synergy builds. By the time we release the Early Access version, we're planning to provide much more variety in enemy and environment types, introduced at a faster pace.
addedREROLLS AVAILABLE BY DEFAULTWe added a limited amount (5) of rerolls by default. Spend them all at once or spread them out on your run. This should make creating builds more manageable. The Second Chance gem that originally gave you rerolls still works the same, but is limited to one use per level-up.
changedDASH INFLICTS MORE DAMAGEYou can DESTROY enemies that dare approach you by just brushing over them now.
changedTHANKSThanks for your continued support. If there's a friend you think will enjoy our game, please mention us. At this stage, wishlists help enormously.

Angelstruck changes

addedThe most common feedback we received is that the game needs more variety in enemies, and they need to be introduced faster. We agree!
changedWhen we released the demo, we wanted first and foremost for you to get a taste of the overpowered versions of the perks and their synergies. There are a lot of them (you can check them in the codex!). This meant we needed to give more play time for the runs. However, all the enemies and their variants we planned to spread to the current run duration are not there yet.
addedBut! We think this game lives and dies by its bosses and enemies as much as its synergy builds. By the time we release the Early Access version, we're planning to provide much more variety in enemy and environment types, introduced at a faster pace.
addedWe added a limited amount (5) of rerolls by default. Spend them all at once or spread them out on your run. This should make creating builds more manageable. The Second Chance gem that originally gave you rerolls still works the same, but is limited to one use per level-up.
changedYou can DESTROY enemies that dare approach you by just brushing over them now.

We want to give a big THANK YOU to those of you who wishlisted ANGELSTRUCK. Until we release the Early Access version, wishlists are mega important to us. We had to make an archeological expedition to find our own game by browsing Steam, so thank you for finding our game!We want to share our thoughts so far.

ON ENEMY VARIETY

The most common feedback we received is that the game needs more variety in enemies, and they need to be introduced faster. We agree!

When we released the demo, we wanted first and foremost for you to get a taste of the overpowered versions of the perks and their synergies. There are a lot of them (you can check them in the codex!). This meant we needed to give more play time for the runs. However, all the enemies and their variants we planned to spread to the current run duration are not there yet.

But! We think this game lives and dies by its bosses and enemies as much as its synergy builds. By the time we release the Early Access version, we're planning to provide much more variety in enemy and environment types, introduced at a faster pace.

REROLLS AVAILABLE BY DEFAULT

We added a limited amount (5) of rerolls by default. Spend them all at once or spread them out on your run. This should make creating builds more manageable. The Second Chance gem that originally gave you rerolls still works the same, but is limited to one use per level-up.

DASH INFLICTS MORE DAMAGE

You can DESTROY enemies that dare approach you by just brushing over them now.

THANKS

Thanks for your continued support. If there's a friend you think will enjoy our game, please mention us. At this stage, wishlists help enormously.

CHANGELOG

  • Added 5 spendable rerolls per run

  • Dash damage increased significantly

  • Highlighted buttons are clearer now

  • Added some info text to death screen

  • Delay added to incoming waves after defeating bosses

  • Boss projectiles destroyed after defeating bosses

  • After selecting a perk, unpause gameplay over time instead of instantly

BUGFIXES

  • Missing damage text now appears on some bosses

Source

Steam News / 10 September 2023

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