Full notes
Full Angels Fall First update
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Repeated intro
Hey there AFF Community! Without further ado, here’s a hotfix for a few things we messed up in the last update, primarily the corvette loadouts. Plus a few optimizations and changes. Changelog:
What changed
- Performance
- UI and audio
- Gameplay
- Fixes
Angels Fall First changes
Added a keybind (“H” by default) for toggling the HUD on and off due to popular demand
Optimized and smoothed out a lot about all the homing missiles, made them behave a bit more sensibly after missing the target
Turret AI will no longer try to fire when the vehicle is disabled by EMP
Fixed corvette loadouts not applying correctly, which resulted in missing shields, finite ammo for missiles etc.
Fixed some corvette weapons not firing from the correct points on the ship
Fixed and optimized projectile lifespan calculations, no more heavy missiles disappearing before they reach their assumed range
Fixed rank display not fully working in the loadout menu when using no-steam settings
Fixed the spawnpoint shield in Ixion not blocking enemy fire
Fixed missing firemode info for detpacks and adjusted how that interplays with the payload type display
Fixed pathing issues associated with the thin support struts on Irega Incursion
Corrected lighting on one piece of geometry in Lacroix’s station
For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord! Onwards and upwards!
Source
Changelog.gg summarizes and formats this update. How we read updates.
