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Steam News6 October 20187y ago

Update 20 hotfix

Hey there AFF Community! Without further ado, here’s a hotfix for a few things we messed up in the last update, primarily the corvette loadouts. Plus a few optimizations and changes.

Full notes

Full Angels Fall First update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey there AFF Community! Without further ado, here’s a hotfix for a few things we messed up in the last update, primarily the corvette loadouts. Plus a few optimizations and changes. Changelog:

What changed

9 fixes1 addition1 change1 removal
  • Performance
  • UI and audio
  • Gameplay
  • Fixes
fixedHey there AFF Community! Without further ado, here’s a hotfix for a few things we messed up in the last update, primarily the corvette loadouts. Plus a few optimizations and changes. Changelog:
addedAdded a keybind (“H” by default) for toggling the HUD on and off due to popular demand
changedOptimized and smoothed out a lot about all the homing missiles, made them behave a bit more sensibly after missing the target
removedTurret AI will no longer try to fire when the vehicle is disabled by EMP
fixedFixed corvette loadouts not applying correctly, which resulted in missing shields, finite ammo for missiles etc.
fixedFixed some corvette weapons not firing from the correct points on the ship

Angels Fall First changes

fixedHey there AFF Community! Without further ado, here’s a hotfix for a few things we messed up in the last update, primarily the corvette loadouts. Plus a few optimizations and changes. Changelog:
addedAdded a keybind (“H” by default) for toggling the HUD on and off due to popular demand
changedOptimized and smoothed out a lot about all the homing missiles, made them behave a bit more sensibly after missing the target
removedTurret AI will no longer try to fire when the vehicle is disabled by EMP
fixedFixed corvette loadouts not applying correctly, which resulted in missing shields, finite ammo for missiles etc.
  • Added a keybind (“H” by default) for toggling the HUD on and off due to popular demand

  • Optimized and smoothed out a lot about all the homing missiles, made them behave a bit more sensibly after missing the target

  • Turret AI will no longer try to fire when the vehicle is disabled by EMP

  • Fixed corvette loadouts not applying correctly, which resulted in missing shields, finite ammo for missiles etc.

  • Fixed some corvette weapons not firing from the correct points on the ship

  • Fixed and optimized projectile lifespan calculations, no more heavy missiles disappearing before they reach their assumed range

  • Fixed rank display not fully working in the loadout menu when using no-steam settings

  • Fixed the spawnpoint shield in Ixion not blocking enemy fire

  • Fixed missing firemode info for detpacks and adjusted how that interplays with the payload type display

  • Fixed pathing issues associated with the thin support struts on Irega Incursion

  • Corrected lighting on one piece of geometry in Lacroix’s station

For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord! Onwards and upwards!

Source

Steam News / 6 October 2018

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