Hey there AFF Community! A few hotfixes for the last update. Happy Easter everyone! Team balance The team balance changes didn’t work out so well in practice so we’re trying something else.
Full notes
Full Angels Fall First update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey there AFF Community! A few hotfixes for the last update. Happy Easter everyone!
What changed
6 fixes4 additions7 changes1 removal
Balance
Store
Server
addedTeam balanceThe team balance changes didn’t work out so well in practice so we’re trying something else. Now it will work by straight-up balancing the number of players per team, except if both teams have equal number of players and the rank disparity is significant. In that case the next joining player will be limited to the under-ranked team instead of having both available.
addedSoundtrack extendedOur Community has been asking for some old music pieces that were featured in and around AFF throughout the history. So we dug them up and added to the soundtrack package. If we find more of these we’ll put them in as well, promise! http://store.steampowered.com/app/786890/Angels_Fall_First__Soundtrack/
addedCustom protocol integrationFancy words for one of the things we’ve been preparing in the background. While working towards integrating Discord’s Rich Presence and some other web-based features we added a way to run the game and immediately join a server from a simple link. If you host an AFF server, just put a link to “afflink:// ” somewhere and the players will be able to join just by clicking that! Our Discord already makes use of that feature in its #serverbrowser channel. Changelog:
changedCustom protocol integrationTeam balance functionality changed again
addedCustom protocol integrationAdded "afflink" protocol that lets you run the game/join a server from a URL
changedCustom protocol integrationC30 maximum range matches RID and MLI now
Angels Fall First changes
addedThe team balance changes didn’t work out so well in practice so we’re trying something else. Now it will work by straight-up balancing the number of players per team, except if both teams have equal number of players and the rank disparity is significant. In that case the next joining player will be limited to the under-ranked team instead of having both available.
addedOur Community has been asking for some old music pieces that were featured in and around AFF throughout the history. So we dug them up and added to the soundtrack package. If we find more of these we’ll put them in as well, promise! http://store.steampowered.com/app/786890/Angels_Fall_First__Soundtrack/
addedFancy words for one of the things we’ve been preparing in the background. While working towards integrating Discord’s Rich Presence and some other web-based features we added a way to run the game and immediately join a server from a simple link. If you host an AFF server, just put a link to “afflink:// ” somewhere and the players will be able to join just by clicking that! Our Discord already makes use of that feature in its #serverbrowser channel. Changelog:
changedTeam balance functionality changed again
addedAdded "afflink" protocol that lets you run the game/join a server from a URL
Team balance
The team balance changes didn’t work out so well in practice so we’re trying something else. Now it will work by straight-up balancing the number of players per team, except if both teams have equal number of players and the rank disparity is significant. In that case the next joining player will be limited to the under-ranked team instead of having both available.
Soundtrack extended
Our Community has been asking for some old music pieces that were featured in and around AFF throughout the history. So we dug them up and added to the soundtrack package. If we find more of these we’ll put them in as well, promise! http://store.steampowered.com/app/786890/Angels_Fall_First__Soundtrack/
Custom protocol integration
Fancy words for one of the things we’ve been preparing in the background. While working towards integrating Discord’s Rich Presence and some other web-based features we added a way to run the game and immediately join a server from a simple link. If you host an AFF server, just put a link to “afflink:// ” somewhere and the players will be able to join just by clicking that! Our Discord already makes use of that feature in its #serverbrowser channel. Changelog:
Team balance functionality changed again
Added "afflink" protocol that lets you run the game/join a server from a URL
C30 maximum range matches RID and MLI now
C30 magazine now holds 8 instead of 9 shell but the gun got one extra mag
RID primary charge time reduced 25%
Increased multiwrench repair speed 30%
Disabled leaning while incapacitated. Aww.
Optimized some more stuff in the master server
Fixed infantry camouflage colours resetting on opening the loadout
Fixed the Irega point A fail and rebuilt some lighting, adjusted some killzones down in the chasm
Fixed C30 item name when picking it up
Fixed ammo mod effects on P8, C30 and bomber torpedoes
Fixed flipping counters on the map voting screen
Fixed AI stalling on Yin Tao Shan
For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord! Onwards and upwards!