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Steam News1 April 20188y ago

Update 18 eggfix

Hey there AFF Community! A few hotfixes for the last update. Happy Easter everyone! Team balance The team balance changes didn’t work out so well in practice so we’re trying something else.

Full notes

Full Angels Fall First update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey there AFF Community! A few hotfixes for the last update. Happy Easter everyone!

What changed

6 fixes4 additions7 changes1 removal
  • Balance
  • Store
  • Server
addedTeam balanceThe team balance changes didn’t work out so well in practice so we’re trying something else. Now it will work by straight-up balancing the number of players per team, except if both teams have equal number of players and the rank disparity is significant. In that case the next joining player will be limited to the under-ranked team instead of having both available.
addedSoundtrack extendedOur Community has been asking for some old music pieces that were featured in and around AFF throughout the history. So we dug them up and added to the soundtrack package. If we find more of these we’ll put them in as well, promise! http://store.steampowered.com/app/786890/Angels_Fall_First__Soundtrack/
addedCustom protocol integrationFancy words for one of the things we’ve been preparing in the background. While working towards integrating Discord’s Rich Presence and some other web-based features we added a way to run the game and immediately join a server from a simple link. If you host an AFF server, just put a link to “afflink:// ” somewhere and the players will be able to join just by clicking that! Our Discord already makes use of that feature in its #serverbrowser channel. Changelog:
changedCustom protocol integrationTeam balance functionality changed again
addedCustom protocol integrationAdded "afflink" protocol that lets you run the game/join a server from a URL
changedCustom protocol integrationC30 maximum range matches RID and MLI now

Angels Fall First changes

addedThe team balance changes didn’t work out so well in practice so we’re trying something else. Now it will work by straight-up balancing the number of players per team, except if both teams have equal number of players and the rank disparity is significant. In that case the next joining player will be limited to the under-ranked team instead of having both available.
addedOur Community has been asking for some old music pieces that were featured in and around AFF throughout the history. So we dug them up and added to the soundtrack package. If we find more of these we’ll put them in as well, promise! http://store.steampowered.com/app/786890/Angels_Fall_First__Soundtrack/
addedFancy words for one of the things we’ve been preparing in the background. While working towards integrating Discord’s Rich Presence and some other web-based features we added a way to run the game and immediately join a server from a simple link. If you host an AFF server, just put a link to “afflink:// ” somewhere and the players will be able to join just by clicking that! Our Discord already makes use of that feature in its #serverbrowser channel. Changelog:
changedTeam balance functionality changed again
addedAdded "afflink" protocol that lets you run the game/join a server from a URL

Team balance

The team balance changes didn’t work out so well in practice so we’re trying something else. Now it will work by straight-up balancing the number of players per team, except if both teams have equal number of players and the rank disparity is significant. In that case the next joining player will be limited to the under-ranked team instead of having both available.

Soundtrack extended

Our Community has been asking for some old music pieces that were featured in and around AFF throughout the history. So we dug them up and added to the soundtrack package. If we find more of these we’ll put them in as well, promise! http://store.steampowered.com/app/786890/Angels_Fall_First__Soundtrack/

Custom protocol integration

Fancy words for one of the things we’ve been preparing in the background. While working towards integrating Discord’s Rich Presence and some other web-based features we added a way to run the game and immediately join a server from a simple link. If you host an AFF server, just put a link to “afflink:// ” somewhere and the players will be able to join just by clicking that! Our Discord already makes use of that feature in its #serverbrowser channel. Changelog:

  • Team balance functionality changed again

  • Added "afflink" protocol that lets you run the game/join a server from a URL

  • C30 maximum range matches RID and MLI now

  • C30 magazine now holds 8 instead of 9 shell but the gun got one extra mag

  • RID primary charge time reduced 25%

  • Increased multiwrench repair speed 30%

  • Disabled leaning while incapacitated. Aww.

  • Optimized some more stuff in the master server

  • Fixed infantry camouflage colours resetting on opening the loadout

  • Fixed the Irega point A fail and rebuilt some lighting, adjusted some killzones down in the chasm

  • Fixed C30 item name when picking it up

  • Fixed ammo mod effects on P8, C30 and bomber torpedoes

  • Fixed flipping counters on the map voting screen

  • Fixed AI stalling on Yin Tao Shan

For feedback, or just a lovely chat with the devs, post on AFF's Steam forums or contact us directly through our Discord! Onwards and upwards!

Source

Steam News / 1 April 2018

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