In this update3
Full notes
Full ANDERSON update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Fixes
- UI and audio
- Security
ANDERSON changes
Update 1.0.0
To our fans: Thank you so much for your continued patience and support. We are excited to announce that ANDERSON is leaving Early Access. Our self-funded passion project between 3 friends has come full circle and reached its completion. We are proud of our accomplishment, and hope you enjoy the conclusion to ANDERSON’s story.
If we can afford to in the future we would love to add more content, however we are happy with the state of the game as is, and have no plans to change it further. We will continue to address game breaking bugs and other larger issues as needed.
Additions
New Downstairs Area Added
New Ending Added
Added new intro
Island scene additions
Improved Hand Collisions
Improved Distance Grab Accuracy
Improved Player Rig spawning
Adaptive Resolution can now be toggled in settings
Fixes
Utility room Power map visual bug
Bot downstairs is ungrabbable
Fixed water puzzle mechanics
Respawner in Lab was too big
Added bigger text sheet to utility room paper
Added more light to utility room
Fixed sounds not linked to proper audio mixers
Made gap in lighthouse not walkable
No backface on security room wall
Too much bloom in lab
Can walk through security room wall in waiting room
Make downstairs area dark on start and give tablet earlier
Downstairs lights do not toggle with light controls
Dialogue not playing in onboarding
Rebake lighting on island
Can pull lighthouse lever to cancel critical dialogue
Onboarding missing audio
You can hear audio in First loading scene
Changed the circle lights on the security tube green on puzzle complete
Downstairs spawn makes you face a pole
Several missing colliders
Source
Changelog.gg summarizes and formats this update. How we read updates.
