What changed
2 fixes1 addition1 change0 removals
addedOkay Goodie! We were able to find a few more bugs to squash as we continue to develop new content. Our goal is to strike a balance between plussing up the ANDERSON Early Access build and providing our players with the rest of the game. As we move into the holidays, expect less patches, and more teasers for what's to come! We can't wait to share what we've been working on.
fixedAdditional Menu Fixes - We noticed that if the player opened their menu while near any in-game UI, the pointer didn't know which layer to interact with. This has been resolved completely. We will also overhaul the menu system as we move closer to the final release build.
changedTeleporting Through the Floor 2: Electric Boogaloo - We have another area where the player was able to teleport through terrain. We have patched this bug for now, and will implement a permanent fix when we refactor teleporting.
fixedGhost Objects - We happened upon a few objects in the world that were missing their colliders, so player's could move right through them. Spooky! These have all been fixed.
ANDERSON changes
addedOkay Goodie! We were able to find a few more bugs to squash as we continue to develop new content. Our goal is to strike a balance between plussing up the ANDERSON Early Access build and providing our players with the rest of the game. As we move into the holidays, expect less patches, and more teasers for what's to come! We can't wait to share what we've been working on.
fixedAdditional Menu Fixes - We noticed that if the player opened their menu while near any in-game UI, the pointer didn't know which layer to interact with. This has been resolved completely. We will also overhaul the menu system as we move closer to the final release build.
changedTeleporting Through the Floor 2: Electric Boogaloo - We have another area where the player was able to teleport through terrain. We have patched this bug for now, and will implement a permanent fix when we refactor teleporting.
fixedGhost Objects - We happened upon a few objects in the world that were missing their colliders, so player's could move right through them. Spooky! These have all been fixed.
Okay Goodie! We were able to find a few more bugs to squash as we continue to develop new content. Our goal is to strike a balance between plussing up the ANDERSON Early Access build and providing our players with the rest of the game. As we move into the holidays, expect less patches, and more teasers for what's to come! We can't wait to share what we've been working on.
Thanks for playing! Alex
Patch Notes
Water Puzzle Wonkiness - During our testing we realized that the water levels for the tanks in the Lab could get thrown out of alignment by rapid inputs. We cleaned the code up here, and it is working better than ever!
Additional Menu Fixes - We noticed that if the player opened their menu while near any in-game UI, the pointer didn't know which layer to interact with. This has been resolved completely. We will also overhaul the menu system as we move closer to the final release build.
Teleporting Through the Floor 2: Electric Boogaloo - We have another area where the player was able to teleport through terrain. We have patched this bug for now, and will implement a permanent fix when we refactor teleporting.
Ghost Objects - We happened upon a few objects in the world that were missing their colliders, so player's could move right through them. Spooky! These have all been fixed.
As always we are committed to making ANDERSON the best game it can be. Join our Discord to submit feedback and bugs directly: https://discord.gg/kqacxpA