In this update6
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Full Ancient Wars: Sparta Definitive Edition update
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What changed
- Gameplay
- Maps
- UI and audio
- Performance
- Fixes
- Balance
Ancient Wars: Sparta Definitive Edition changes
Greeting Strategists!
First of all, thank you all for continuing to be very supportive of the project and creating such a fantastic community.
The community means everything to me, which is why I’ve worked tirelessly to include many of the features you’ve been asking for in this update. I truly hope this makes the game even more enjoyable for you, and I can’t wait to bring you even more improvements in future updates as we march toward the full release! 😊
Below is the list with all the content of this update:
New features/content:
Egyptian Campaign (9 missions, all featuring secondary objectives and bonus systems)
- Updated Wall System- Walls now require entrances to station units on them - Unit placement on walls has been improved to allow proper defense building - Units no longer dismount from walls when moved along them (unless there's no available placement space) - Pathfinding for wall climbing now works as intended - Sieges with ladders or siege towers against enemy walls function correctly - Unit Pathfinding for siege equipment like ladders and towers is now optimized - AI now builds entrances into walls - AI now uses walls defensively during sieges and positions units properly (future updates will enhance AI's defensive and siege strategies) - Unit collisions on walls have been optimized
- Maps- New Conquest/Domination Mode Map: (2) Honest Duel
Reworked and Balanced Maps:
- (2) The Liberation of Sparta
- (2) Rebellion in Egypt
- (2) Hero Path
(All maps will receive reworks and balancing in future updates to ensure perfection.)
- Unit Colision & Formation System- Better Unit Collision System - Enhanced Formation System (Formations now perform better with large groups of units) - Improved Unit Handling System (Better responsiveness and control when managing large groups of units)
- Workshop Enhancements- Added Automatic Image Upload System for item previews in the Workshop (Uploaded or updated maps now generate preview images without user input) - Users can now upload custom preview images for Workshop items (Use "steampreview.png" in the created map folder) - Default minimaps are now displayed in-game menus if no custom minimap is provided - Fixed Minimaps in Editor (No longer displays a minimap from a previously loaded map in menus)
FPS Optimization for High-Unit-Count Scenarios (Performance boost of 10-20% depending on PC specs)
Improved Unit Pathfinding
Added Full Russian Voice Localization
Enhanced AI Unit Production System (AI now produces units more intelligently)
AI now chooses war vehicles and animals more effectively
AI now builds siege towers when necessary
Added Option in Map Editor to place entrances on wall nodes and towers
Removed Mercenaries from Garrisons
Added Missing Capture Animations for all units
Added Victory Sound when completing campaigns
Improvements to Some Creep Units in Conquest/Domination Mode maps
Bug/Error Correction:
- Multiplayer Fixes- Resolved All Multiplayer Desync Triggers in Conquest/Domination Mode (Multiplayer is now fully stable across all maps except Naval Ones) - Fixed All Desync Triggers for Republican Rome (All civilizations except Imperial Rome are now multiplayer-ready) - Fixed Arena Multiplayer Bug in Republican Rome (Prevented players from repeatedly recruiting mercenary templates with fast clicks)
Fixed Bug in Mercenary Camp in Conquest/Domination Mode (Previously prevented the building from being assigned to the player)
Fixed Bug in Certain Heroes that incorrectly applied an oversized health multiplier when leveling up
Fixed Text Glitches (Symbols like "??" no longer appear in all languages)
Fixed Reported Bugs from the Persian Campaign
Fixed Secondary Quest Activation Bug in Spartan Campaign’s first mission (Players can now obtain the 7 stars)
Fixed Persian Campaign Mission 3 Bug (Spartan troops now correctly spawn on triremes, and enemy obelisks use their special abilities)
Fixed Hero Combat Spell for Marcus Aurelius (Now functions correctly, including its unique projectile effect)
Fixed Worker Command Display Bug for Support Units
Balance:
Balanced Wall Construction Cost and Time (Walls are now more practical and useful in gameplay)
Balanced Fire Catapult Damage for triremes and added a unique fire projectile model when researching Greek Fire
Balanced Siege Tower Costs
I hope you like this update and feel free to give your feedback or any suggestions as always.
Official Discord of the game:
Link
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