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Steam News22 January 20251y ago

Massive Update Available! Egyptian Campaign, Siege and Wall System,New Maps, etc

Greeting Strategists! First of all, thank you all for continuing to be very supportive of the project and creating such a fantastic community.

In this update6

Full notes

Full Ancient Wars: Sparta Definitive Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes6 additions11 changes2 removals
  • Gameplay
  • Maps
  • UI and audio
  • Performance
  • Fixes
  • Balance
changedGreeting Strategists!The community means everything to me , which is why I’ve worked tirelessly to include many of the features you’ve been asking for in this update. I truly hope this makes the game even more enjoyable for you, and I can’t wait to bring you even more improvements in future updates as we march toward the full release! 😊
changedNew features/content:Egyptian Campaign (9 missions, all featuring secondary objectives and bonus systems)
removedNew features/content:Updated Wall System: - Walls now require entrances to station units on them - Unit placement on walls has been improved to allow proper defense building - Units no longer dismount from walls when moved along them (unless there's no available placement space) - Pathfinding for wall climbing now works as intended - Sieges with ladders or siege towers against enemy walls function correctly - Unit Pathfinding for siege equipment like ladders and towers is now optimized - AI now builds entrances into walls - AI now uses walls defensively during sieges and positions units properly (future updates will enhance AI's defensive and siege strategies) - Unit collisions on walls have been optimized
addedNew features/content:Maps: - New Conquest/Domination Mode Map: (2) Honest Duel
changedNew features/content:Reworked and Balanced Maps: - (2) The Liberation of Sparta - (2) Rebellion in Egypt - (2) Hero Path (All maps will receive reworks and balancing in future updates to ensure perfection.)
changedNew features/content:Unit Colision & Formation System: - Better Unit Collision System - Enhanced Formation System (Formations now perform better with large groups of units) - Improved Unit Handling System (Better responsiveness and control when managing large groups of units)

Ancient Wars: Sparta Definitive Edition changes

changedThe community means everything to me , which is why I’ve worked tirelessly to include many of the features you’ve been asking for in this update. I truly hope this makes the game even more enjoyable for you, and I can’t wait to bring you even more improvements in future updates as we march toward the full release! 😊
changedEgyptian Campaign (9 missions, all featuring secondary objectives and bonus systems)
removedUpdated Wall System: - Walls now require entrances to station units on them - Unit placement on walls has been improved to allow proper defense building - Units no longer dismount from walls when moved along them (unless there's no available placement space) - Pathfinding for wall climbing now works as intended - Sieges with ladders or siege towers against enemy walls function correctly - Unit Pathfinding for siege equipment like ladders and towers is now optimized - AI now builds entrances into walls - AI now uses walls defensively during sieges and positions units properly (future updates will enhance AI's defensive and siege strategies) - Unit collisions on walls have been optimized
addedMaps: - New Conquest/Domination Mode Map: (2) Honest Duel
changedReworked and Balanced Maps: - (2) The Liberation of Sparta - (2) Rebellion in Egypt - (2) Hero Path (All maps will receive reworks and balancing in future updates to ensure perfection.)

Greeting Strategists!

First of all, thank you all for continuing to be very supportive of the project and creating such a fantastic community.

The community means everything to me, which is why I’ve worked tirelessly to include many of the features you’ve been asking for in this update. I truly hope this makes the game even more enjoyable for you, and I can’t wait to bring you even more improvements in future updates as we march toward the full release! 😊

Below is the list with all the content of this update:

New features/content:

  • Egyptian Campaign (9 missions, all featuring secondary objectives and bonus systems)

  • Updated Wall System- Walls now require entrances to station units on them - Unit placement on walls has been improved to allow proper defense building - Units no longer dismount from walls when moved along them (unless there's no available placement space) - Pathfinding for wall climbing now works as intended - Sieges with ladders or siege towers against enemy walls function correctly - Unit Pathfinding for siege equipment like ladders and towers is now optimized - AI now builds entrances into walls - AI now uses walls defensively during sieges and positions units properly (future updates will enhance AI's defensive and siege strategies) - Unit collisions on walls have been optimized
  • Maps- New Conquest/Domination Mode Map: (2) Honest Duel
  • Reworked and Balanced Maps:

    • (2) The Liberation of Sparta
    • (2) Rebellion in Egypt
    • (2) Hero Path

    (All maps will receive reworks and balancing in future updates to ensure perfection.)

  • Unit Colision & Formation System- Better Unit Collision System - Enhanced Formation System (Formations now perform better with large groups of units) - Improved Unit Handling System (Better responsiveness and control when managing large groups of units)
  • Workshop Enhancements- Added Automatic Image Upload System for item previews in the Workshop (Uploaded or updated maps now generate preview images without user input) - Users can now upload custom preview images for Workshop items (Use "steampreview.png" in the created map folder) - Default minimaps are now displayed in-game menus if no custom minimap is provided - Fixed Minimaps in Editor (No longer displays a minimap from a previously loaded map in menus)
  • FPS Optimization for High-Unit-Count Scenarios (Performance boost of 10-20% depending on PC specs)

  • Improved Unit Pathfinding

  • Added Full Russian Voice Localization

  • Enhanced AI Unit Production System (AI now produces units more intelligently)

  • AI now chooses war vehicles and animals more effectively

  • AI now builds siege towers when necessary

  • Added Option in Map Editor to place entrances on wall nodes and towers

  • Removed Mercenaries from Garrisons

  • Added Missing Capture Animations for all units

  • Added Victory Sound when completing campaigns

  • Improvements to Some Creep Units in Conquest/Domination Mode maps

Bug/Error Correction:

  • Multiplayer Fixes- Resolved All Multiplayer Desync Triggers in Conquest/Domination Mode (Multiplayer is now fully stable across all maps except Naval Ones) - Fixed All Desync Triggers for Republican Rome (All civilizations except Imperial Rome are now multiplayer-ready) - Fixed Arena Multiplayer Bug in Republican Rome (Prevented players from repeatedly recruiting mercenary templates with fast clicks)
  • Fixed Bug in Mercenary Camp in Conquest/Domination Mode (Previously prevented the building from being assigned to the player)

  • Fixed Bug in Certain Heroes that incorrectly applied an oversized health multiplier when leveling up

  • Fixed Text Glitches (Symbols like "??" no longer appear in all languages)

  • Fixed Reported Bugs from the Persian Campaign

  • Fixed Secondary Quest Activation Bug in Spartan Campaign’s first mission (Players can now obtain the 7 stars)

  • Fixed Persian Campaign Mission 3 Bug (Spartan troops now correctly spawn on triremes, and enemy obelisks use their special abilities)

  • Fixed Hero Combat Spell for Marcus Aurelius (Now functions correctly, including its unique projectile effect)

  • Fixed Worker Command Display Bug for Support Units

Balance:

  • Balanced Wall Construction Cost and Time (Walls are now more practical and useful in gameplay)

  • Balanced Fire Catapult Damage for triremes and added a unique fire projectile model when researching Greek Fire

  • Balanced Siege Tower Costs

I hope you like this update and feel free to give your feedback or any suggestions as always.

Official Discord of the game:

Source

Steam News / 22 January 2025

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