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Steam News9 June 20251y ago

Massive Update: New Features, Campaigns Improvements, Multiplayer & Major Fixes!

Greetings, Strategists! First and foremost, thank you all for your continued support and for helping build such a fantastic community!

In this update10

Full notes

Full Ancient Wars: Sparta Definitive Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

26 fixes11 additions16 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Maps
  • Events
  • Performance
changedGreetings, Strategists!We're thrilled to announce this massive update , packed with many of the most requested features and improvements from the community. Even more exciting—this marks the beginning of a new development approach: major content updates (features, improvements, and new mechanics) will now be released periodically as we work toward the full release out of Early Access.
added🆕 New Features & ContentNew Icon System:
changed🆕 New Features & ContentUnit icons now use the player's chosen color.
changed🆕 New Features & ContentHealth bars are now visible for units garrisoned in buildings, vehicles, or ships.
changed🆕 New Features & ContentImproved Unit Control System:
changed🆕 New Features & ContentEnhanced selection interface for easier group-based unit control.

Ancient Wars: Sparta Definitive Edition changes

changedWe're thrilled to announce this massive update , packed with many of the most requested features and improvements from the community. Even more exciting—this marks the beginning of a new development approach: major content updates (features, improvements, and new mechanics) will now be released periodically as we work toward the full release out of Early Access.
addedNew Icon System:
changedUnit icons now use the player's chosen color.
changedHealth bars are now visible for units garrisoned in buildings, vehicles, or ships.
changedImproved Unit Control System:

Greetings, Strategists!

First and foremost, thank you all for your continued support and for helping build such a fantastic community!

We're thrilled to announce this massive update, packed with many of the most requested features and improvements from the community. Even more exciting—this marks the beginning of a new development approach: major content updates (features, improvements, and new mechanics) will now be released periodically as we work toward the full release out of Early Access.

And don’t miss it— a major announcement is coming this October! 😊

🛠️ Massive Update - Full Patch Notes Below:

🆕 New Features & Content

New Icon System:

  • Unit icons now use the player's chosen color.

  • Icons dynamically change based on unit specialization.

  • Units display icons representing the weapons they are currently carrying.

  • Health bars are now visible for units garrisoned in buildings, vehicles, or ships.

Improved Unit Control System:

  • Units are grouped by infantry type.

  • Units are also grouped based on equipped weapons.

  • Special units are now organized distinctly from regular troops.

  • Enhanced selection interface for easier group-based unit control.

Victory & Defeat System:

  • Added unique Victory/Defeat screens for each civilization.

  • Special sound effects now play at the end of each match, customized for victories and defeats.

Statistics System:

  • Introduced a star rating system for high scores across all player stats.

  • Statistics now display correctly at all resolutions.

  • Added support for complex character fonts (e.g., Russian, Chinese).

🏛️ Civilizations

Spartans:

  • The Arena now passively generates elite Athenian units over time: Swords of Pericles. These units have unique abilities.

  • New Arena techs added to enhance the Swords of Pericles.

Macedonians:

  • The Arena now produces Citizen-Soldiers, militia units that evolve into heavy infantry when fully leveled.

  • New Arena upgrades added for Citizen-Soldiers.

Indians:

  • All Indian building models have received new textures, now more closely aligned with the civilization’s design(Thanks to chifeiyen for his work).

📜 Campaign Updates

Persian Campaign:

  • Secondary objectives and star bonuses added to Missions 4 and 6.

  • Mission 7 now includes a timer for its secondary objective.

Macedonian Campaign:

  • Secondary objectives and star bonuses added to Missions 4, 5, and 6.

⚔️ Conquest/Domination Mode

Map Reworks:

  • (2) Honest Duel – Enhanced environment, improved textures, and better gameplay feel.

  • (4) Green Valley – Complete visual overhaul, improved player spawn points, fixed terrain height issues, and better pathing.

  • (4) Bloody Hills – Improved textures and environmental elements.

  • (4) BloodBath – Enhanced terrain textures and visual polish.

✨ Gameplay Enhancements

  • Hotkey icons added to all command panel buttons for quicker access.

  • New campaign objective window: now shows primary goals directly in-game.

  • A red alert now appears in the Hint Window if you're lacking resources or population to perform actions.

  • Performance Boost: FPS optimization for high unit count scenarios (10–20% improvement depending on hardware).

  • Significantly improved unit pathfinding—units no longer get stuck.

  • Refined wind system behavior for more consistent effects.

  • First upgrade to ship pathfinding and collision: ships now rarely get stuck or lost.

  • Overhauled ship boarding mechanics—boarding combat now functions reliably.

  • Updated minimap textures for all civilizations.

🐞 Bug Fixes & Stability Improvements

Campaign Fixes

Persian Campaign:

  • Fixed a bug in Mission 3 where Spartans failed to build their base.

  • Corrected star bonus display error in Mission 3.

  • Fixed Mission 7 allowing secondary objectives after the time limit.

Macedonian Campaign:

  • Fixed an issue in Mission 2 where freeing the miners didn't properly trigger mission completion.

Multiplayer Fixes:

  • Critical FixResolved desync issue after ~30+ minutes of gameplay.
  • Rare Desync FixFixed a hard-to-detect desync caused by the wind system.
  • Resolved several critical crashes due to data corruption.

  • Fixed instances of temporary FPS drops during certain conditions.

  • Addressed scenarios causing extreme lag spikes.

  • Fixed desync when using Macedonians in Conquest/Domination mode.

  • Fixed desync caused by Persian Healer’s healing tent.

  • Fixed various desyncs involving naval boarding actions.

Gameplay Fixes:

  • Fixed bug where some units would become immobile and unusable.

  • Fixed rare bug where large armies could freeze and stop responding.

  • Fixed issue with units getting stuck under bridges during combat.

  • Fixed bug preventing units from boarding enemy ships properly.

  • Fixed crash during naval boarding with certain units.

  • Fixed bug preventing units from scaling enemy walls via Siege Towers when terrain height varied.

  • Fixed exploit allowing the Persian healing shop ability to be stacked repeatedly.

I hope you like this update and feel free to give your feedback or any suggestions as always.

Official Discord of the game:

Source

Steam News / 9 June 2025

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