v 1.0.4.16 Happy Ancient Christmas! Special update with some Christmas goodies and the usual fixes and improvements. Happy Christmas! LATEST CHANGES & FIXES Included Christmas tree and Christmas hats.
Full notes
Full Ancient Cities update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes2 additions2 changes0 removals
Gameplay
Performance
UI and audio
changedSpecial update with some Christmas goodies and the usual fixes and improvements. Happy Christmas!
fixedIncluded Christmas tree and Christmas hats. - Increaded fishing performance. - Adjusted maintenance interval and visuals for some buildings. - Fixed some scripts in the german translation. - Fixed crash related to orphaned behaviours. - Fixed core behavior system causing malfunctions and crashes. - Fixed visuals for several crops.
addedIncluded new steps in the guided tutorial. - Included separated issue reports in the tribe status bar. - Included decay and waste reports. - Included tool wear due to use. - Included new planting animations without tool.z - Now resources stored in broken warehouses decay faster. - Now items with zero knowledge requirement are always available. - Improved interface for buildings,tasks and groups lists. - Improved tooltip descriptions for farms, constructions, foods, tools, humans and animals. - Improved report and notification descriptions. - Improved standing animations for humans. - Improved and optimized screen space reflections on water. - Increased birth rate for wild animals and livestock. - Increased priority for closed storages when used for production tasks. - Livestock feeding only from feeders and food outside the storage areas. - Tweaked requirements and maintenance intervals for some constructions. - Storage house now allows any resource.
fixedFixed stripping requiring a tool. - Fixed livestock not eating from piles outside areas. - Fixed killing animals in innacesible locations. - Fixed access of qualified workers to full groups. - Fixed losing grains after processing it. - Fixed basket decay levels visuals. - Fixed crafting tasks generation. - Fixed mud pit visuals. - Fixed crash when migraing with active gathering orders. - Fixed region rivers visualization when snowy terrain. - Fixed tilling and seeding season calculations. - Fixed cursor when dismantling areas. - Fixed same tasks for different groups colapsing vacancies for same targets. - Fixed tasks not removed when erasing farm cells. - Fixed not dropping tools on storage areas. - Fixed cell color for constructions in the building placement mode.
changedPlease use the Steam 'Players' forum to post your feedback, bugs & issues. - Please send us a report if the game crashes and post report number in the forums. - Please mod creators: Update & upload your mods when required.
addedWe are working on new free content updates while improving the game.
Ancient Cities changes
changedSpecial update with some Christmas goodies and the usual fixes and improvements. Happy Christmas!
fixedIncluded Christmas tree and Christmas hats. - Increaded fishing performance. - Adjusted maintenance interval and visuals for some buildings. - Fixed some scripts in the german translation. - Fixed crash related to orphaned behaviours. - Fixed core behavior system causing malfunctions and crashes. - Fixed visuals for several crops.
addedIncluded new steps in the guided tutorial. - Included separated issue reports in the tribe status bar. - Included decay and waste reports. - Included tool wear due to use. - Included new planting animations without tool.z - Now resources stored in broken warehouses decay faster. - Now items with zero knowledge requirement are always available. - Improved interface for buildings,tasks and groups lists. - Improved tooltip descriptions for farms, constructions, foods, tools, humans and animals. - Improved report and notification descriptions. - Improved standing animations for humans. - Improved and optimized screen space reflections on water. - Increased birth rate for wild animals and livestock. - Increased priority for closed storages when used for production tasks. - Livestock feeding only from feeders and food outside the storage areas. - Tweaked requirements and maintenance intervals for some constructions. - Storage house now allows any resource.
fixedFixed stripping requiring a tool. - Fixed livestock not eating from piles outside areas. - Fixed killing animals in innacesible locations. - Fixed access of qualified workers to full groups. - Fixed losing grains after processing it. - Fixed basket decay levels visuals. - Fixed crafting tasks generation. - Fixed mud pit visuals. - Fixed crash when migraing with active gathering orders. - Fixed region rivers visualization when snowy terrain. - Fixed tilling and seeding season calculations. - Fixed cursor when dismantling areas. - Fixed same tasks for different groups colapsing vacancies for same targets. - Fixed tasks not removed when erasing farm cells. - Fixed not dropping tools on storage areas. - Fixed cell color for constructions in the building placement mode.
changedPlease use the Steam 'Players' forum to post your feedback, bugs & issues. - Please send us a report if the game crashes and post report number in the forums. - Please mod creators: Update & upload your mods when required.
v 1.0.4.16 Happy Ancient Christmas!
Special update with some Christmas goodies and the usual fixes and improvements. Happy Christmas!
LATEST CHANGES & FIXES
Included Christmas tree and Christmas hats. - Increaded fishing performance. - Adjusted maintenance interval and visuals for some buildings. - Fixed some scripts in the german translation. - Fixed crash related to orphaned behaviours. - Fixed core behavior system causing malfunctions and crashes. - Fixed visuals for several crops.
CHANGES
Included new steps in the guided tutorial. - Included separated issue reports in the tribe status bar. - Included decay and waste reports. - Included tool wear due to use. - Included new planting animations without tool.z - Now resources stored in broken warehouses decay faster. - Now items with zero knowledge requirement are always available. - Improved interface for buildings,tasks and groups lists. - Improved tooltip descriptions for farms, constructions, foods, tools, humans and animals. - Improved report and notification descriptions. - Improved standing animations for humans. - Improved and optimized screen space reflections on water. - Increased birth rate for wild animals and livestock. - Increased priority for closed storages when used for production tasks. - Livestock feeding only from feeders and food outside the storage areas. - Tweaked requirements and maintenance intervals for some constructions. - Storage house now allows any resource.
FIXES
Fixed stripping requiring a tool. - Fixed livestock not eating from piles outside areas. - Fixed killing animals in innacesible locations. - Fixed access of qualified workers to full groups. - Fixed losing grains after processing it. - Fixed basket decay levels visuals. - Fixed crafting tasks generation. - Fixed mud pit visuals. - Fixed crash when migraing with active gathering orders. - Fixed region rivers visualization when snowy terrain. - Fixed tilling and seeding season calculations. - Fixed cursor when dismantling areas. - Fixed same tasks for different groups colapsing vacancies for same targets. - Fixed tasks not removed when erasing farm cells. - Fixed not dropping tools on storage areas. - Fixed cell color for constructions in the building placement mode.
PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.
Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please send us a report if the game crashes and post report number in the forums. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
We are working on new free content updates while improving the game.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?
Please post a review on Steam if you want to support this indie project.