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Steam News22 January 20265mo ago

New Ancient Cities hotfix!

v 1.8.34 New hotfix! We have made some adjustments and optimizations to the current game based on your feedback to improve the gameplay experience. Hope you like it!

Full notes

Full Ancient Cities update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

23 fixes7 additions29 changes4 removals
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
  • Maps
  • Balance
fixedv 1.8.34 New hotfix!
changedWe have made some adjustments and optimizations to the current game based on your feedback to improve the gameplay experience. Hope you like it!
changedOptimized shader loading time and graphics fps in-game.
changedIncreased maintenance period for palisades.
changedIncreased livestock reproduction rate.
removedRemoved comunal priority policy.

Ancient Cities changes

fixedv 1.8.34 New hotfix!
changedWe have made some adjustments and optimizations to the current game based on your feedback to improve the gameplay experience. Hope you like it!
changedOptimized shader loading time and graphics fps in-game.
changedIncreased maintenance period for palisades.
changedIncreased livestock reproduction rate.

v 1.8.34 New hotfix!

We have made some adjustments and optimizations to the current game based on your feedback to improve the gameplay experience. Hope you like it!

LATEST CHANGES & FIXES

  • Optimized shader loading time and graphics fps in-game.

  • Now you can feed your animals with bones in the feeders.

  • Now the tribe members can cross the reeds.

  • Now lavender provide straw.

  • Increased maintenance period for palisades.

  • Increased livestock reproduction rate.

  • Removed comunal priority policy.

  • Removed holiday items.

  • Updated guided and reference tutorials.

  • Fixed lavender and pea plant visuals.

  • Fixed learner when no requirement needed.

  • Fixed freeze when many regional groups.

  • Fixed trade and raid buttons when no more groups available.

  • Fixed user priority effect.

CHANGES

  • Christmas items are now available!

  • Included new trees : cherry, holly oak, oak, boreal pine and continental pine.

  • Included new plants : downy willow and lavender

  • Included new resources : cherries and acorns.

  • Improved river crossings, better visibility.

  • Now production performance is based on difficulty level.

  • Now priority is controlled with a single button and dont increase vacancies.

  • Now decay pace for food changes by temperature and humidity.

  • Now livestock from migrants is autoasigned to herding groups.

  • Included food preference value in resource tooltip.

  • Included priority button for orders.

  • Removed skip night control, now is automatic.

  • Removed cropping from axes.

  • Improved unrest display for the tribe and individuals.

  • Improved shader cache process when continuing, loading or new game.

  • Improved shader cache for smoother camera movements after first load.

  • Improved local map generation for more detailed orography.

  • Improved storage lock interface.

  • Improved selected entity window layout.

  • Improved farms information and reports.

  • Increased byproduct for wheat thresing.

  • Increased region extension for new games, improving local orography.

  • Increased animal raid probability by dificulty level.

  • Increased human load capacity for better efficiency.

  • Increased maximum number of slots for several working groups.

  • Increased maximum slope for farms and crops.

  • Increased fine stone availability for trade.

  • Increased inclusion of new elements in local maps each season.

  • Increased log resource availability.

  • Tweaked effect of individual knowledge when priorizing tasks.

  • Tweaked pray values for temples.

  • Tweaked bird rate for humans and animals.

  • Tweaked planting moths for some crops.

FIXES

  • Fixed chop task priority to mach other task priorities.

  • Fixed rock walls in the sea when creating local map.

  • Fixed learning report tooltip visualization.

  • Fixed removing tasks with lasso tool when limit reached.

  • Fixed migrants stuck, now arrive in the middle of the camp.

  • Fixed random crash when creating local map.

  • Fixed innacesible rectangular buildings when next to others.

  • Fixed regional groups related crashes.

  • Fixed human blending with terrain.

  • Fixed boats below the sea in the regional map.

  • Fixed sleeping in inappropriate places.

  • Fixed feeders that were expelling rotten food.

  • Fixed names changing randomly.

  • Fixed fog related glitch when snowing.

  • Fixed some tooltip related issues.

  • Fixed tool lack reports for chop orders.

  • Fixed effect of removing traits on other traits and attributes.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

  • Please use the Steam 'Players' forum to post your feedback, bugs & issues.

  • Please send us a report if the game crashes and post report number in the forums.

  • Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

  • We are working on new free content updates while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

  • The easiest way to support us is to write a review on Steam!

Source

Steam News / 22 January 2026

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