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Steam News17 December 20241y ago

New game hotfix: Early game improvements

v 1.0.4.13 Early game improvements hotfix A hotfix that addresses some issues that players have told us needed improvement. We hope you like it! LATEST CHANGES & FIXES Included decay and waste reports for storage areas.

Full notes

Full Ancient Cities update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions1 change0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Performance
fixedv 1.0.4.13 Early game improvements hotfix
fixedA hotfix that addresses some issues that players have told us needed improvement. We hope you like it!
fixedIncluded decay and waste reports for storage areas. - Included names to the group icons in lists. - Included new planting animations without tool. - Included tribe knowledges in the tribe bar. - Now resources stored in broken warehouses decay faster. - Now items with zero knowledge requirement are always available. - Improved tasks and resources lists. - Improved roof for the stone roundhouse. - Increased birth rate for wild animals and livestock. - Increased priority for closed storages when used for production tasks. - Fixed stripping requiring a tool. - Fixed livestock not eating from piles outside areas. - Fixed dairy station on a slope. - Fixed longhouse visuals when needing repairs. - Fixed killing animals in innacesible locations. - Fixed access of qualified workers to full groups.
addedIncluded new steps in the guided tutorial. - Included separated issue reports in the tribe status bar. - Included tool wear due to use. - Improved interface for building and group lists. - Improved tooltip descriptions for farms, constructions, foods, tools, humans and animals. - Improved report and notification descriptions. - Improved standing animations for humans. - Improved and optimized screen space reflections on water. - Livestock feeding only from feeders and food outside the storage areas. - Tweaked requirements and maintenance intervals for some constructions. - Storage house now allows any resource.
fixedFixed losing grains after processing it. - Fixed basket decay levels visuals. - Fixed crafting tasks generation. - Fixed mud pit visuals. - Fixed crash when migraing with active gathering orders. - Fixed region rivers visualization when snowy terrain. - Fixed tilling and seeding season calculations. - Fixed cursor when dismantling areas. - Fixed same tasks for different groups colapsing vacancies for same targets. - Fixed tasks not removed when erasing farm cells. - Fixed not dropping tools on storage areas. - Fixed cell color for constructions in the building placement mode.
changedPlease use the Steam 'Players' forum to post your feedback, bugs & issues. - Please send us a report if the game crashes and post report number in the forums. - Please mod creators: Update & upload your mods when required.

Ancient Cities changes

fixedv 1.0.4.13 Early game improvements hotfix
fixedA hotfix that addresses some issues that players have told us needed improvement. We hope you like it!
fixedIncluded decay and waste reports for storage areas. - Included names to the group icons in lists. - Included new planting animations without tool. - Included tribe knowledges in the tribe bar. - Now resources stored in broken warehouses decay faster. - Now items with zero knowledge requirement are always available. - Improved tasks and resources lists. - Improved roof for the stone roundhouse. - Increased birth rate for wild animals and livestock. - Increased priority for closed storages when used for production tasks. - Fixed stripping requiring a tool. - Fixed livestock not eating from piles outside areas. - Fixed dairy station on a slope. - Fixed longhouse visuals when needing repairs. - Fixed killing animals in innacesible locations. - Fixed access of qualified workers to full groups.
addedIncluded new steps in the guided tutorial. - Included separated issue reports in the tribe status bar. - Included tool wear due to use. - Improved interface for building and group lists. - Improved tooltip descriptions for farms, constructions, foods, tools, humans and animals. - Improved report and notification descriptions. - Improved standing animations for humans. - Improved and optimized screen space reflections on water. - Livestock feeding only from feeders and food outside the storage areas. - Tweaked requirements and maintenance intervals for some constructions. - Storage house now allows any resource.
fixedFixed losing grains after processing it. - Fixed basket decay levels visuals. - Fixed crafting tasks generation. - Fixed mud pit visuals. - Fixed crash when migraing with active gathering orders. - Fixed region rivers visualization when snowy terrain. - Fixed tilling and seeding season calculations. - Fixed cursor when dismantling areas. - Fixed same tasks for different groups colapsing vacancies for same targets. - Fixed tasks not removed when erasing farm cells. - Fixed not dropping tools on storage areas. - Fixed cell color for constructions in the building placement mode.

v 1.0.4.13 Early game improvements hotfix

A hotfix that addresses some issues that players have told us needed improvement. We hope you like it!

LATEST CHANGES & FIXES

  • Included decay and waste reports for storage areas. - Included names to the group icons in lists. - Included new planting animations without tool. - Included tribe knowledges in the tribe bar. - Now resources stored in broken warehouses decay faster. - Now items with zero knowledge requirement are always available. - Improved tasks and resources lists. - Improved roof for the stone roundhouse. - Increased birth rate for wild animals and livestock. - Increased priority for closed storages when used for production tasks. - Fixed stripping requiring a tool. - Fixed livestock not eating from piles outside areas. - Fixed dairy station on a slope. - Fixed longhouse visuals when needing repairs. - Fixed killing animals in innacesible locations. - Fixed access of qualified workers to full groups.

CHANGES

  • Included new steps in the guided tutorial. - Included separated issue reports in the tribe status bar. - Included tool wear due to use. - Improved interface for building and group lists. - Improved tooltip descriptions for farms, constructions, foods, tools, humans and animals. - Improved report and notification descriptions. - Improved standing animations for humans. - Improved and optimized screen space reflections on water. - Livestock feeding only from feeders and food outside the storage areas. - Tweaked requirements and maintenance intervals for some constructions. - Storage house now allows any resource.

FIXES

  • Fixed losing grains after processing it. - Fixed basket decay levels visuals. - Fixed crafting tasks generation. - Fixed mud pit visuals. - Fixed crash when migraing with active gathering orders. - Fixed region rivers visualization when snowy terrain. - Fixed tilling and seeding season calculations. - Fixed cursor when dismantling areas. - Fixed same tasks for different groups colapsing vacancies for same targets. - Fixed tasks not removed when erasing farm cells. - Fixed not dropping tools on storage areas. - Fixed cell color for constructions in the building placement mode.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

  • Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please send us a report if the game crashes and post report number in the forums. - Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

  • We are working on new free content updates while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

  • Please post a review on Steam if you want to support this indie project.

Source

Steam News / 17 December 2024

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