In this update4
Full notes
Full Always Bet on Quack update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Performance
- Store
- UI and audio
Always Bet on Quack changes
One of the first questions we get about Always Bet on Quack is simple: Why ducks?
The short answer is: they’re fun and we like ducks. The longer answer involves a lot of iteration, testing, and design work, so we wanted to share a bit of how a duck goes from an idea to a fully playable character.
Step 1: Concept & Personality
Every duck starts as a concept. At this stage, we focus on:
Overall silhouette and readability
How expressive the costume can be at a glance
Seeing if the costume can be used in multiple colors and styles.
Even early on, we’re thinking about how a duck will feel in motion, not just how it looks in a still image.
Step 2: 3D Modeling & Optimization
The duck model is all using the same base, but that base needed to be optimized early on:
Built a clean, flexible base model
Kept geometry efficient for performance
Making sure the model supports lots of customization
Because Always Bet on Quack is a multiplayer game, every duck needs to look good and run smoothly when a room is full of them.
Step 3: Painting and Accessorizing
With the base duck complete, most of the work today goes into building the many different costumes.
Hats, outfits, and accessories
Visual effects tied to progression
Color and pattern variations
This is also where students in our game development classes have been able to get hands on experience painting and testing costume designs, using real production assets. Our favorite student costume we’ve seen so far has been a clown!
Step 4: In-Game Chaos
Finally, the duck makes it into the casino. At this point we test:
Readability in motion
How costumes behave during gameplay
Whether the duck still looks good when things get loud and chaotic
If a duck can survive a crowded table full of quacking players, it’s ready.
Designing ducks might sound simple, but every decision affects performance, clarity, and how fun the game feels. We’ll be sharing more looks behind the scenes as development continues.
If you’d like to see more ducks in your future, wishlisting the game on Steam
helps us a lot and keeps you up to date on new updates. If you’d like to stay in touch with us directly, please feel free to join our Discord: https://discord.gg/SUjXUfmumx
Thanks for reading! We can’t wait to share more soon.
- Dogwood Gaming
Source
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