In this update2
Full notes
Full Alterium Shift update
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What changed
- UI and audio
- Fixes
- Balance
- Gameplay
- Maps
Alterium Shift changes
Bug Fixes
Fixed: Temple watergate sound was louder than sound settings
Fixed: Editing sound controls from main menu would cause ongoing “click” sound when navigating or moving player.
Fixed: “Continue” option would not show properly on fresh installs if the player did not have any Atlas saves
Fixed: (Visual) Equipment and Accessories would not show effects on Health/AE
- FixedAudio settings changed from main menu would change back after loading a save
Fixed: (Visual) Character profiles would show wrong for supporting party members when loading alternate saves (such as the Hermit showing as Pyra)
Fixed: When loading a save from in-game, player movement could still happen while the screen was fading out
Known Issues
3D monsters show as white squares in the Bestiary - all except the Rock Golem - we are working to add all the proper static images for a future update.
Running away from some battles still shows the results screen for some reason
Opening the overworld map causes monsters to respawn - also sometimes causes a battle to trigger immediately.
Source
Changelog.gg summarizes and formats this update. How we read updates.
