HomeGamesUpdatesPricingMethodology
Steam News28 March 20263mo ago

Alterium Shift Updated to Version 1.6.0

This update introduces a large batch of new character animations, hero updates, minigame workflow improvements, overworld and map system updates, and enhanced on-map interactions and abilities.

Full notes

Full Alterium Shift update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

24 fixes28 additions30 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Maps
  • Fixes
  • Events
addedThis update introduces a large batch of new character animations, hero updates, minigame workflow improvements, overworld and map system updates, and enhanced on-map interactions and abilities. The update also resolves numerous bugs affecting progression, character interactions, quest text, UI consistency, and general gameplay stability. We'll continue to address critical issues as they arise. For support, join our Discord .
addedNew Features & EnhancementsAnimation Import: Phase 2 Added missing animations for Atlas, Pyra, Sage (including up/down wait2), Dolion, and Hermit.
addedNew Features & EnhancementsDolion Animations: Additional Batch Added remaining Dolion character animations including jump slash, earthquake skill, damage (4 directions), sword polishing, guard (2 directions), KO, knockback, blackfill transformation, item use, weak, spinhit skill, and dolion parade.
changedNew Features & EnhancementsMap System Enhancements Updated map system for improved reusability and ensured all maps are properly set up.
addedNew Features & EnhancementsSage Wait2 Up/Down Animations Added animating up and down poses for Sage's Wait2 stance.
addedNew Features & EnhancementsDolion Victory Pose Added Introduced a new victory pose animation for the Dolion character.

This update introduces a large batch of new character animations, hero updates, minigame workflow improvements, overworld and map system updates, and enhanced on-map interactions and abilities. The update also resolves numerous bugs affecting progression, character interactions, quest text, UI consistency, and general gameplay stability. We'll continue to address critical issues as they arise. For support, join our Discord.

New Features & Enhancements

  • Animation ImportPhase 2 Added missing animations for Atlas, Pyra, Sage (including up/down wait2), Dolion, and Hermit.
  • Dolion AnimationsAdditional Batch Added remaining Dolion character animations including jump slash, earthquake skill, damage (4 directions), sword polishing, guard (2 directions), KO, knockback, blackfill transformation, item use, weak, spinhit skill, and dolion parade.
  • Map System Enhancements Updated map system for improved reusability and ensured all maps are properly set up.

  • Sage Wait2 Up/Down Animations Added animating up and down poses for Sage's Wait2 stance.

  • Dolion Victory Pose Added Introduced a new victory pose animation for the Dolion character.

  • Racington Minigame Workflow Enhancements Added out-of-bounds resets, improved race finish processing, and implemented configuration options for smoother game completion and exit.

  • Updated Sage Sprite in Racing Minigame Added the updated sage sprite with mount to the racing minigame.

  • Pyra Smash Ability Rock Interactions Updated rock areas to support Pyra's "Smash" primary ability for consistent interactions where breaking rocks is required.

  • Dolion Animations Update Added new Dolion animations: Wait2 (battle stance), Attack, and Charge.

  • New Hermit Animations Added Introduced a new batch of Hermit character animations.

  • On-Map Event Interactions Events on the map can now be interacted with using on-map actions (such as abilities like cutting), ensuring consistent behavior across all interactive objects.

  • Atlas Animation Fixes Resolved issues causing atlas animations to not display or function correctly.

  • Overworld Map Loading Improvements Implemented a more reliable and consistent map loading system, with updated world map positioning and improved overworld map interactions.

  • Sage Character Animation Updates Imported all new Sage animations, including new KO and victory poses, electric cast, earth spell, Sage’s casting pose for up/down wait2, and Jump for Atlas/Sage.

  • Sage Wait2 Up & Down Poses Added Added new "up" and "down" variations for Sage’s Wait2 battle pose to support correct orientation during on-map abilities.

  • Atlas Static Shoot Sequence Updates Updated Atlas's shoot abilities for improved aiming and firing controls, including quick shoot, static shoot, and focus shoot. Adjusted interactive elements in several regions to support the new mechanics, enabling switches and targets to respond to shooting without requiring specific shoot sequences.

  • Dolion Run Animations Added Added run animations for the Dolion character in up, down, left, and right directions.

  • Racington Minigame Basic Workflow Implemented out of bounds resets, improved race finish processing, and applied various tweaks and refinements to the Racington minigame workflow.

  • New Hermit Animations Added Introduced a new batch of Hermit character animations.

  • DolionWalk and Run Animations (Up/Left/Right) Added walk and run animations for the Dolion character facing up, left, and right.
  • Racington Minigame Configuration and Completion Handling Added configuration options for the Racington minigame and improved handling so the game exits correctly upon completion or reset.

  • Hermit Animation Batch 3 Added the third batch of Hermit character animations.

  • Hermit Base Upward Run Animation Added the upward running animation for the Hermit Base asset.

  • Billboard Sprite Rendering for Complex Animations Added support for specifying foot location in billboard sprite animations, ensuring characters with complex animations are grounded visually and do not appear to float above the terrain.

  • Dolion Run Animations Added Added run animations for the Dolion character in up, down, left, and right directions.

  • Dolion Walking Animations Added down walking animation and first draft of up walking animation for Dolion.

  • Hermit Animation Batch 2 Added new animations for the Hermit character, expanding visual variety and movements.

  • Hermit Base Walk and Run Animations Added Added walk and run animation cycles for the Hermit Base asset.

  • On-Map AbilitiesEnhanced Character Interactions Enabled interactive on-map abilities for characters, including slashing grass and bushes, smashing objects, and burning or splashing elements, with basic visual effects now available for Pyra and Sage.
  • Pyra Sprites and Animations Complete Added final Pyra character animations, including jump, additional battle actions, emotes, animal petting, sitting, fishing, and parade rest.

  • Pyra Battle Animations Added Added left and right directional battle animations for Pyra, including idle, attack (with all four directions for Attack 1), charged smash attack, and damage frames.

  • Hermit Character Sprite Updated Updated the Hermit character sprite with revised artwork for improved visual quality.

  • Alteria Locations Added to World Map Completed integration of all Alteria locations on the world map for improved navigation and discovery.

Bug Fixes

  • Sage RouteBattle Trigger in Clouded Marshlands Fixed an issue where the battle with the Giant Frog would not trigger after the Dark Elf dialogue when playing as Sage in Clouded Marshlands, causing the event to skip directly to post-battle dialogues.
  • Giant Frog Summon Soft-Lock Fix Fixed an issue where summoning the Giant Frog during the Dark Elf encounter in Clouded Marshlands – East 2 would cause the player character to disappear and the game to soft-lock, requiring a force close.

  • Fishing Without Bait After Re-Entering Spot Fixed an issue where players could fish once without bait after leaving and re-entering a fishing spot, even when the bait count was zero.

  • Typo Correction in Quest Name Corrected a typo in the "Heirloom Spelunking" quest title on the Bulletin Board, which previously displayed as "Heiloom".

  • Progression Block in Abandoned Mines Shift Node Fixed an issue where entering the shift node in Abandoned Mines – Northern Rooms incorrectly triggered the Credits screen and blocked further gameplay progression.

  • Northern Plains – Broken Bridge fast travel bug fixed Fixed an issue where the Northern Plains – Broken Bridge remained broken when accessed via Glowing Ring fast travel after completing Pyra’s backstory, blocking progression.

  • Cabin Soft Lock at Dalduran Lake – West Fishing Point Fixed an issue where entering cabins at Dalduran Lake – West Fishing Point caused the game to become stuck on an infinite "Now Loading" screen, requiring a force close to recover.

  • Fishing Inventory Lure Updates Fixed an issue where lure inventory did not update correctly after use, allowing players to equip lures they no longer had and sometimes incorrectly increasing lure stock.

  • Quest Log Typo and Grammar Fixes Corrected multiple typos and grammar errors in the "River Rampage" quest log entry, including use of "River it being overrun" and repeated "have been" phrasing in the objective description.

  • Summiton NE Guard Interaction Bug Fixed an issue where speaking with the northeast guard in Summiton and being turned away without a pass could result in the player being unable to move.

  • Dialogue Typo Correction Corrected a typo in Dolion's dialogue where the phrase read "It is time for you enhance your skills with a bow" instead of "It is time for you to enhance your skills with a bow."

  • Credits Names Display Fixed an issue where contributor names were missing from the credits scroll after game completion, resulting in empty sections under each category title.

  • Supporting Character Duplication in Endless Dunes – Oasis Fixed an issue where opening and closing the Fishing Menu in the Endless Dunes – Oasis would create duplicate supporting characters that persisted until leaving the area.

  • Summiton – Plateau Shift Zone Spawn Fix Fixed an issue where players would spawn inside a wall when re-entering Summiton – Plateau Shift Zone (Alteria) after traveling from Notimmus via Shift Node, causing them to become stuck or shifted back to Airetla unexpectedly.

  • Barren Valley – Shift Node Activation Fixed an issue where the shift node in Barren Valley – Endless Dunes would activate immediately upon first entering the cave, causing players to be transferred without approaching the node.

  • Bait Can Be Used With Zero Quantity Fixed an issue where players could select and use bait for fishing even when the bait count was 0, allowing infinite fishing without bait. Bait with zero quantity is now unselectable and fishing cannot begin without a valid bait equipped.

  • Hermit NPC Duplication Fixed in Notimmus Cave Fixed an issue where a duplicate, non-interactive Hermit NPC would remain in the Notimmus Cave - Southeast Exit after accepting Hermit as a follower, resulting in two Hermits appearing simultaneously.

  • Typo Corrections Corrected typos in dialog for the glowy thing interaction, the heirloom spelunking quest board post, and the camping scene with Pyra.

  • Atlas Visibility in Abandoned Mines cutscene Fixed an issue where Atlas would disappear during the bandit interaction cutscene in the Abandoned Mines and only reappear after the dialogue ended.

  • Boat Alignment at Dalduran Lake - West Fishing Point Fixed an issue where the boat and player character appeared misaligned when entering the boat at Dalduran Lake - West Fishing Point.

  • Camera Boundaries in Endless Dunes Fixed an issue where the camera did not stop at the map edges in specific areas of Endless Dunes, allowing it to move beyond the intended boundaries.

  • Scene Progression Freeze at Camp Fixed an issue where the screen could go dark and become unresponsive after attempting to move Pyra during Atlas's dialogue at the Camp in Barren Valley, preventing players from reading dialogue and making selections.

  • Dunes Temple Overmap Freeze Fixed Fixed an issue where using the action key to exit the overmap in the Endless Dunes Temple area would reset the player to the entrance and cause the game to freeze, disabling all controls except music.

  • Graphical Issues in Bandit Cave Fixed an issue where arrows appeared with incorrect graphics and ladders would disappear when moving away in the bandit cave near the fishing village in Lowerton Fields.

Known Issues

We’re aware of the following issues and are actively working on fixes:

PROGRESSION & GAMEPLAY

  • Some quests may not update correctly or may remain stuck in the quest log

  • Certain events or interactions can rarely cause soft locks (restarting the game usually resolves this)

  • Racing mode may behave unpredictably if the player leaves the track boundaries

  • Some interactions (e.g., books or menus) may temporarily block player input

CONTROLS & INPUT

  • Keyboard input may feel delayed or inconsistent when a controller is connected

  • Key remapping may conflict with system or Steam shortcuts (e.g., F4, F12, Shift)

  • Map controls and other inputs may behave inconsistently depending on the area

  • Aiming or certain actions may feel inverted or not respond correctly in specific zones

CHARACTERS & NPCs

  • NPCs may occasionally disappear until the area is refreshed or a menu is opened/closed

  • NPCs and player characters may overlap with objects or clip through the environment

  • Some characters may slide, freeze, or behave unexpectedly during movement or dialogue

  • Character facing direction may appear incorrect during certain interactions

  • In some cases, the player may be able to walk through characters

WORLD & ENVIRONMENT

  • Objects such as ladders, ropes, or rocks may appear or disappear based on player position

  • Some collision areas (e.g., stairs, walls, benches) may not behave as intended

  • Players may be able to access unintended areas by clipping through geometry

  • Map transitions and camera edges may appear abrupt or inconsistent in certain zones

  • Some interactive objects (e.g., portals) may become invisible while still remaining functional

COMBAT & SYSTEMS

  • Enemy icons or battle UI elements may not display correctly in certain areas

  • Bestiary entries may contain duplicates, missing data, or incorrect descriptions

  • Enemy counts may not match between overworld encounters and battle scenes

  • Certain stats (e.g., Sage’s AE) may increase unexpectedly over time

UI, MENUS & SHOPS

  • Selling duplicate equipment may unequip or sell the wrong item

  • Shop navigation and tab controls may behave inconsistently across input types

  • Skill icons may appear blank in menus

  • Menus (e.g., Skills) may occasionally become unresponsive after switching saves

  • Cursor positioning may appear incorrect at lower resolutions

  • Some UI elements may overlap improperly (e.g., emotes appearing over dialogue)

SYSTEM & PERFORMANCE

  • Cloud saves may not sync or update correctly

  • Shop performance may decrease with large inventories

  • Resolution and fullscreen settings may behave unexpectedly on some systems

  • UI scaling may appear incorrect on smaller screens

VISUAL & AUDIO

  • UI elements may appear misaligned or distorted in certain areas

  • Projectiles or animations may display incorrectly in some cases

  • Characters may appear mispositioned during certain scenes

  • Background music may continue playing when entering interior areas

  • Minor text and dialogue errors may be present

NOTES

  • Some issues are intermittent and may not occur consistently

  • Restarting the game may resolve temporary issues

  • Fixes are in progress for upcoming updates

We'll continue to push updates for any critical issues that arise. Feel free to stop by our Discord for support!

Source

Steam News / 28 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.