Full notes
Full Alter Evo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Store
Now that combat is complete, we’re shifting into the final phase of marketing and testing as we prepare for the release of Alter Evo. Our team has started work on the announcement trailer, which will feature a new cinematic alongside fresh gameplay footage.
Here’s a still from the trailer, showing a frame from a cinematic captured with Unity Recorder as an ultra-high-resolution PNG sequence to ensure it meets industry standards.
In other departments - we're also wrapping up the art for our health, upgrade, and ammo pick ups that you find placed around the Alter Evo game world. Here is a visualization of the SMG ammo pick up:
If you are in the mood for some VLOG content, we also dropped a video with updated combat footage and a voice over talking about 6 lessons we've learned in the near 6 years we've been developing Alter Evo. The written blog is available on our X page: https://x.com/AlterEvoGame
We’re as excited as ever to get Alter Evo into players’ hands. The demo has been drawing more comments lately, and with growing buzz on social media, it feels like the game is starting to gain traction.
Wishlist Alter Evo on Steam and let us know if you have any questions!
[dynamiclink href="https://store.steampowered.com/app/2293640/Alter_Evo/"]-Technical Fiction
Source
Changelog.gg summarizes and formats this update. How we read updates.
