Full notes
Full ALL WILL FALL update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey, everyone! Our 12th patch is here.
What changed
- Fixes
- Events
- UI and audio
- Gameplay
1.0.12 patch notes:
Fixed buffers behavior when removing buffs they haven't applied before. This fixes Buff Providers that require input of something to work.
Made several ranged Buff Provider areas centered
Fixed Citizens not getting automatically unassigned from flooded Event buildings - they won't get stuck there now
Dirty Citizen state corrected - fixes Drowning bubble not appearing
Scaled up Chinese, Korean, Japanese, Thai fonts by 15% to increase readability
Fixed Rain Drain node search using exponentially more memory and crashing in complex setups
Cleaned up end-goal ship visuals
Fixed typo in the Tanker event
More robust checking of remaining outsiders when they want to change groups
Fixed Concrete Pillar being non gatherable
HQ can now have different groups assigned.
Outsiders task from HQ will have only 2 options available.
Added Outsiders tech to Sandbox for certain buildings
Fixed "Not Reachable" Gatherable bubble persisting after Gatherable becomes reachable (sounds crazy, we know)
Fixed incorrect marking Top Priority color reference in tutorial text
Updated translations (but will do more!)
Please continue to report bugs via the in-game tool or our Discord and bear with us as we’re rolling out the fixes.
PLAY ALL WILL FALL
ALL WILL FALL PhysicsBased Survival City Builder
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Source
Changelog.gg summarizes and formats this update. How we read updates.
