Full notes
Full All Quiet Roads update
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What changed
- Server
- Balance
- Gameplay
All Quiet Roads changes
Hi everyone,
I’ve heard your frustration: spending time on the perfect road network, only to have a building suddenly spawn directly on top of it.
AQR ’s building locations are driven by real-world geography, coupled with algorithms to balance gameplay. I can't change where they appear—but I can let you plan for them.
In v5.02, future building locations are now marked on the grid as faintly scrolling striped zones. No more surprises. You can now build your infrastructure around them with complete confidence.
This update also includes several under-the-hood bug fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
