In this update6
Full notes
Full All Quiet in the Trenches update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Compatibility
- Balance
- Maps
- Events
All Quiet in the Trenches changes
The Hospital Update (Version 0.11) is now live!
This update further emphasises the focus on the daily lives of soldiers on the Western Front and the dangers they face, even outside of battle. Injuries can now vary greatly in their progression. Living conditions at the front give rise to all kinds of diseases and their consequences. Doctors and nurses in the field hospital do their utmost to prolong the soldiers’ lives with the few resources at their disposal, only to see the war put those lives at risk again the very next day.
After the battle, combat now transitions into a post-battle phase, during which equipment must be recovered, identity discs of the fallen collected, and further tasks completed. Visual rework and additional content further enhance this experience.
The core features of this update are:
New field hospital system with complications and additional forms of disablement
Complete reworking of injuries
Diseases that can occur in certain game situations
New game content during and after the battle
New journal entries on death, physical and mental illness, and disablity
Redesign of the field hospital’s appearance and further visual adjustments
In our Dev Diaries, we delve deeper into the new content:
For anyone who still wants to finish their current playthrough: Version 0.10 remains available via Steam Beta. As save files are not compatible across versions, you can continue your current game there.
We wish you impressive, moving and exciting experiences with the new update!
Your Totally Not Aliens Team
Patch Notes 0.11.0
Features
Added new Field Hospital System
Introduced complications (e.g. shortness of breath, gangrene, nausea, pain, pneumonia, etc.): their individual recovery times, mortality risk and disability risk now determine the progression of illnesses and injuries
Soldiers can now be manually sent to the field hospital and, under certain conditions, discharged early
New projects to support soldiers in the field hospital
Soldiers can now become unfit for duty due to amputation, blindness, deafness and more
Added new Injury System
Injuries are now defined by location and type (e.g. gash to the torso or shrapnel wound to the leg)
Injuries have varying effects, reduce soldier efficiency and can cause complications
Possibility of work-related accidents
Introduced Diseases
Certain in-game conditions (delayed latrine duty, delayed trench drainage, insufficient supplies, rats, lice, etc.) increase the likelihood of diseases occuring
Diseases such as trench fever, tuberculosis, dysentery, minor infections (and trench foot) each have their own course of progression and add different complications
Lice and tuberculosis can spread among soldiers
Delousing is now a regular part of soldier life
Visual improvements and redesign of the field hospital's appearance
New assets (e.g. first aid kits, bandages, vials)
New layout variations and dynamic visualization of field hospital capacity
Additional nurses and doctors
New animations
Dirt and blood on clothing
New gameplay content in the Battle phase
After a victorious battle, players remain on the battlefield for several turns
Identity discs of fallen soldiers, food supplies and materials can be collected
Over 60 new loot spots added
New Leutnant tasks: capturing prisoners and driving enemies out of trenches
Additional content added
15 new journal entries covering topics such as death, physical and mental illness, disablement and more
Additional projects, a new loading screen, and historical tooltips
Existing content updated to integrate with the new systems
Improvements
New battle behavior feedback from Elisabeth, Laroche, and Karrsbruck
Loot spots are now randomized
Added more assets for loot spots
Minor adjustments to NPC troop logic in battle
Removed limitation allowing only one “Memory Event” per fallen soldier
Weather can now change during the trench phase
Reduced intervals between weather changes
Balancing
Rebalanced Physical Condition (formerly Fitness) and Exhaustion
Physical Condition can now improve or decline much faster
Rested soldiers gain Physical Condition
Complications reduce Physical Condition and increase Exhaustion
Exhaustion in trenches should now be reduced
Consequently, recovery at camp should be a bit slower
Weather now affects Exhaustion in trenches as well (previously did not)
Exhaustion per turn in battle reduced (to compensate for extended post-victory phase)
Reduced chances of injuries in trenches and battle (as injuries are now generally more severe)
Revised amount of loot from individual loot spot
Increased maximum combat width
“Out of Formation” and “Too Far Back” attributes are now inactive after battle
Reworked formula for field hospital capacity changes after battle
Karrsbruck now grants longer rest periods after heavy losses in battle
Karrsbruck now delays or cancels trench rotations if too few soldiers are available
Karrsbruck now always allows rest if only three or fewer soldiers are available
Removed hidden Trust bonus from double rations
Bug Fixes
Fixed a potential error in the “Village Fire” story
Fixed issue where “Avenge Comrades” could trigger in battle without available ammunition or visible enemies
Fixed inability to hover over tooltip text or names in dialogue windows
Fixed minor issues with soldier selection for journal events
Fixed minor issues on the battlefield map
Fixed some faulty animations
Fixed gimbal lock in walk animation caused by IKs
Fixed minor issue with the mine launcher asset
Fixed map icons not being affected by the Dyschromatopsia setting
Fixed typos in German and English localization
Fixed minor issues in English localization
Other
Removed the “New Soldiers” start option introduced in the 0.10 update
Source
Changelog.gg summarizes and formats this update. How we read updates.
