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Steam News25 June 202611d ago

Road to End of War Update 0.12 – now live!

Update 0.12 for the Road to End of War is now live! The key features of this update are: New system for remaining project turns More detailed project feedback display Numerous improvements, loading screen tips and balan

In this update4

Full notes

Full All Quiet in the Trenches update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes9 additions14 changes1 removal
  • Gameplay
  • Compatibility
  • UI and audio
  • Balance
  • Fixes
addedNew system for remaining project turns
changedNumerous improvements, loading screen tips and balancing adjustments
removedSave files from earlier versions are no longer compatible. If you wish to complete an existing playthrough, you can switch back to the previous version via the Steam beta: To do this, open the game's properties in the Steam Library, go to the 'Game Versions and Betas' tab and select 'previous-version' (0.11).
addedWe hope you enjoy some impressive, moving and exciting experiences with the new update!
addedFeatures / ImprovementsAdded a project remaining turns system: some projects can now be delayed for multiple turns before they fail
addedFeatures / ImprovementsAdded Strong and Weak traits and changed projects relying on physical condition to use these traits

All Quiet in the Trenches changes

addedNew system for remaining project turns
changedNumerous improvements, loading screen tips and balancing adjustments
removedSave files from earlier versions are no longer compatible. If you wish to complete an existing playthrough, you can switch back to the previous version via the Steam beta: To do this, open the game's properties in the Steam Library, go to the 'Game Versions and Betas' tab and select 'previous-version' (0.11).
addedWe hope you enjoy some impressive, moving and exciting experiences with the new update!
addedAdded a project remaining turns system: some projects can now be delayed for multiple turns before they fail

Update 0.12 for the Road to End of War is now live!

The key features of this update are:

  • New system for remaining project turns

  • More detailed project feedback display

  • Numerous improvements, loading screen tips and balancing adjustments

Important note:

Save files from earlier versions are no longer compatible. If you wish to complete an existing playthrough, you can switch back to the previous version via the Steam beta: To do this, open the game's properties in the Steam Library, go to the 'Game Versions and Betas' tab and select 'previous-version' (0.11).

We hope you enjoy some impressive, moving and exciting experiences with the new update!

Patchnotes 0.12.0

Features / Improvements

  • Added a project remaining turns system: some projects can now be delayed for multiple turns before they fail

  • Added Strong and Weak traits and changed projects relying on physical condition to use these traits

  • Added loading screen tips

  • Added more detailed project feedback UI for project completion and failure

  • Added a new cursor graphic with an outline for better visibility

  • Added a new icon for physical condition (Strong and Weak traits now use the old physical condition icons)

  • Adjusted the project UI slightly

  • Added the requirement to escort heavily wounded soldiers in the trench

  • Applied various minor improvements

  • Adjusted several story texts

Balancing

  • Rebalanced physical condition (previously fitness):

    • Physical condition now only has 3 levels

    • Standard rations now increase physical condition every turn (faster with double rations)

    • Physical condition is now reduced when soldiers become exhausted (Exhaustion Level 3)

    • Physical condition is now reduced during Cold snap

    • Increased physical condition reduction slightly from all other sources (injuries, complications, projects)

    • Increased exhaustion reduction from rations to compensate for the reduced exhaustion recovery from physical condition

  • Adjusted starting traits for some soldiers

  • Adjusted starting physical condition for all soldiers

  • Changed several soldiers to be more compassionate and optimistic at the start

  • Rebalanced XP gain and thresholds: the first two traits/skills should now be learned slightly faster, while later traits/skills require more time

  • Adjusted lieutenant breaks to work with multi-turn projects

  • Reduced prestige penalties for failing lieutenant projects

  • Changed several project outcomes sligthly

  • Reduced the number of bandages and ammunition received from Hennek

  • Changed automatic friend/rival formation from the Rest project to work projects

  • Prevented standard battles from being decided before Turn 10

Bugfixes

  • Fixed several animation-related issues in battle

  • Fixed several cutscene-related issues

  • Fixed multiple issues with the Lone Wolf skill

  • Fixed an incorrect lieutenant battle rating

  • Fixed an incorrect provision parameter in one of the Steal Food outcomes that could sometimes reduce provisions instead of increasing them

  • Fixed several incorrect values being added in various other locations

  • Fixed the character window tutorial step not being displayed

  • Fixed troop morale display issues

  • Fixed an incorrect ration turns display when assigning a soldier to poaching

  • Fixed several additional minor bugs

  • Fixed several typos

Source

Steam News / 25 June 2026

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