In this update4
Full notes
Full All Quiet in the Trenches update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- UI and audio
- Balance
- Fixes
All Quiet in the Trenches changes
Update 0.12 for the Road to End of War is now live!
The key features of this update are:
New system for remaining project turns
More detailed project feedback display
Numerous improvements, loading screen tips and balancing adjustments
Important note:
Save files from earlier versions are no longer compatible. If you wish to complete an existing playthrough, you can switch back to the previous version via the Steam beta: To do this, open the game's properties in the Steam Library, go to the 'Game Versions and Betas' tab and select 'previous-version' (0.11).
We hope you enjoy some impressive, moving and exciting experiences with the new update!
Patchnotes 0.12.0
Features / Improvements
Added a project remaining turns system: some projects can now be delayed for multiple turns before they fail
Added Strong and Weak traits and changed projects relying on physical condition to use these traits
Added loading screen tips
Added more detailed project feedback UI for project completion and failure
Added a new cursor graphic with an outline for better visibility
Added a new icon for physical condition (Strong and Weak traits now use the old physical condition icons)
Adjusted the project UI slightly
Added the requirement to escort heavily wounded soldiers in the trench
Applied various minor improvements
Adjusted several story texts
Balancing
Rebalanced physical condition (previously fitness):
Physical condition now only has 3 levels
Standard rations now increase physical condition every turn (faster with double rations)
Physical condition is now reduced when soldiers become exhausted (Exhaustion Level 3)
Physical condition is now reduced during Cold snap
Increased physical condition reduction slightly from all other sources (injuries, complications, projects)
Increased exhaustion reduction from rations to compensate for the reduced exhaustion recovery from physical condition
Adjusted starting traits for some soldiers
Adjusted starting physical condition for all soldiers
Changed several soldiers to be more compassionate and optimistic at the start
Rebalanced XP gain and thresholds: the first two traits/skills should now be learned slightly faster, while later traits/skills require more time
Adjusted lieutenant breaks to work with multi-turn projects
Reduced prestige penalties for failing lieutenant projects
Changed several project outcomes sligthly
Reduced the number of bandages and ammunition received from Hennek
Changed automatic friend/rival formation from the Rest project to work projects
Prevented standard battles from being decided before Turn 10
Bugfixes
Fixed several animation-related issues in battle
Fixed several cutscene-related issues
Fixed multiple issues with the Lone Wolf skill
Fixed an incorrect lieutenant battle rating
Fixed an incorrect provision parameter in one of the Steal Food outcomes that could sometimes reduce provisions instead of increasing them
Fixed several incorrect values being added in various other locations
Fixed the character window tutorial step not being displayed
Fixed troop morale display issues
Fixed an incorrect ration turns display when assigning a soldier to poaching
Fixed several additional minor bugs
Fixed several typos
Source
Changelog.gg summarizes and formats this update. How we read updates.
