What changed
0 fixes2 additions3 changes0 removals
addedWe have just released an update (0.1.0) which showcases our new upgrade system. This was just a small step towards the gameplay we have been planning and work has begun on the next update!
changedFeedback on this update was positive, but also brought some small issues to our attention. This release will receive one or two smaller patches to balance out difficulty and fix a small number of weeks this week!
changedThe next two updates are focused on two pillars which we think are necessary for a fun game: Procedural environments and Base building. Although these are the overarching themes, an update will also come with a number of smaller features, fixes and QoL improvements.
added0.2.0 - Procedural mapsThe current update already has somewhat procedural units and enemies. This update will take it a bit further. Every new session is planned to be a new experience, with new environmental obstacles and goals.
changed0.3.0 - Base buildingWe have always planned this title to have a number of RTS elements. Although our current release was mainly focused on units and unit composition, we think it's time to implement basic buildings.
All cats 'r belong to us changes
addedWe have just released an update (0.1.0) which showcases our new upgrade system. This was just a small step towards the gameplay we have been planning and work has begun on the next update!
changedFeedback on this update was positive, but also brought some small issues to our attention. This release will receive one or two smaller patches to balance out difficulty and fix a small number of weeks this week!
changedThe next two updates are focused on two pillars which we think are necessary for a fun game: Procedural environments and Base building. Although these are the overarching themes, an update will also come with a number of smaller features, fixes and QoL improvements.
addedThe current update already has somewhat procedural units and enemies. This update will take it a bit further. Every new session is planned to be a new experience, with new environmental obstacles and goals.
changedWe have always planned this title to have a number of RTS elements. Although our current release was mainly focused on units and unit composition, we think it's time to implement basic buildings.
Hi!
We have just released an update (0.1.0) which showcases our new upgrade system. This was just a small step towards the gameplay we have been planning and work has begun on the next update!
Feedback on this update was positive, but also brought some small issues to our attention. This release will receive one or two smaller patches to balance out difficulty and fix a small number of weeks this week!
The next two updates are focused on two pillars which we think are necessary for a fun game: Procedural environments and Base building. Although these are the overarching themes, an update will also come with a number of smaller features, fixes and QoL improvements.
Without getting in too much detail. here are the next updates:
0.2.0 - Procedural maps
The current update already has somewhat procedural units and enemies. This update will take it a bit further. Every new session is planned to be a new experience, with new environmental obstacles and goals.
0.3.0 - Base building
We have always planned this title to have a number of RTS elements. Although our current release was mainly focused on units and unit composition, we think it's time to implement basic buildings.
Base building will not occur as a traditional RTS, it's just another (and optional) way to achieve your goals in the different scenario's.
0.4.0 - Campaign&Cats
The titular cats will finally make an intruduction, together with a yet to be determined campaign mode