In this update3
Full notes
Full All cats 'r belong to us update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Balance
- Maps
All cats 'r belong to us changes
I'm very happy to share the release notes for version 0.1.0 which is available as a playable demo right now!
Upgrade system rewrite
This version contains a full reimplementation of the way we handle upgrades. Here's a summary of the biggest changes since 0.0.3:
Units no longer come in predefined classes. Instead, you determine what composition you want to build
Upgrades are now applied on a single unit.
New recruits will always start as a blank sheet, only equipped with it's wits and a stick.
Upgrades now come in two categories
1. Equipment: Equipment determines what attributes and skills an unit gains.
2. Buffs: Will improve one attribute
Picking upgrades now clearly shows what you gain
Ofcourse, this is not all we have to offer! Our music composer also provided us with the first track for the OST. You can listen at this awesome track here: OST - Track 1 on Soundcloud
Changelog
This list will contain all new features, improvements ánd bug fixes.
Features
First track of our OST , which is called "For the Cats!"
First version of the logo
Crash reporting (internal)
Different hair variations
New card layout, displaying costs, an icon for visual representation and a description mentioning what the upgrade means
Reroll button when the selected cards are not what you were looking for ( reroll has a small costs, which increases with each use )
Added the Wishlist button in the menu
Added an exit game button in the main menu
Implemented Shields, one-handed weapons (sword) and bows upgrades
Implemented Dual-wielding of one-handed weapons ( give an unit 2 swords! )
Implemented first attribute upgrades ( + maximum health )
Introduced damage text on enemies. This will display the amount of damage delivered
Added skip button on upgrade panel ( save up EXP )
Implemented Taunt skill, acquired by equipping a Shield
Implemented "Defense" attribute. Offers damage reduction to damage ( offered by shield or other gear later )
Implemented Wands (1h) equipment
Implemented Heal/Spell power attributes
Implemented "Single heal" skill, acquired by equipping a Healing wand
Improvements
Zooming out has been extended by about 10%
Add glow to hovered unit when picking a victim for your upgrade
Improved unit reaction to enemy presence
Improved particle efffect for Taunt skill
Improved zoom sensitivity
Added icons for all attributes
Improved the Unit selection panel. Visuals are updated, Attributes are shown and skills are displayed
Improved particle effect for Heal-related skills
Fixes
improved billboarding system, units looked a bit "wrangled" due to a miscalculation
Fixed the unit hover effect while applying a buff or new weapon
Fixed several errors which lowered overall FPS
Updated card to allow for up to 4 upgrades ( previously overlapped )
Fixed an issue where dropped loot would spawn under the terrain.
Source
Changelog.gg summarizes and formats this update. How we read updates.
