HomeGamesUpdatesPricingMethodology
Steam News19 September 20241y ago

Playtest 4.0

Today we're releasing Playtest #4, which brings exciting changes on different fronts: new dice, new runes, new scenarios, a dedicated traveling area, and, most importantly, changes the game from a team-based adventure t

Full notes

Full Aliosso update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
addedToday we're releasing Playtest #4 , which brings exciting changes on different fronts: new dice, new runes, new scenarios, a dedicated traveling area, and, most importantly, changes the game from a team-based adventure to a solo one . Existing "work in progress" art has been updated and UX has been improved across the game.
changedSolo ModeEach run will now be about a single character at a time . We concluded that this would allow us to make game mechanics deeper and improve replayability.
addedNew ScenariosNew scenarios allow us to introduce new mechanics, like new ways to customize dice or make use of them in another way. Broadly speaking, scenarios act as a sort of dialogs, whereas others are dedicated to particular mechanics of Path of the Djinn, like prayers.
addedNew ContentWe're introducing new runes, new dice, and new prayers . While we like most of them, they are definitively not set in stone and might not survive between one playtest and another.

Aliosso changes

addedToday we're releasing Playtest #4 , which brings exciting changes on different fronts: new dice, new runes, new scenarios, a dedicated traveling area, and, most importantly, changes the game from a team-based adventure to a solo one . Existing "work in progress" art has been updated and UX has been improved across the game.
changedEach run will now be about a single character at a time . We concluded that this would allow us to make game mechanics deeper and improve replayability.
addedNew scenarios allow us to introduce new mechanics, like new ways to customize dice or make use of them in another way. Broadly speaking, scenarios act as a sort of dialogs, whereas others are dedicated to particular mechanics of Path of the Djinn, like prayers.
addedWe're introducing new runes, new dice, and new prayers . While we like most of them, they are definitively not set in stone and might not survive between one playtest and another.

Today we're releasing Playtest #4, which brings exciting changes on different fronts: new dice, new runes, new scenarios, a dedicated traveling area, and, most importantly, changes the game from a team-based adventure to a solo one. Existing "work in progress" art has been updated and UX has been improved across the game.

Solo Mode

Each run will now be about a single character at a time. We concluded that this would allow us to make game mechanics deeper and improve replayability.

Traveling

Traveling happens in a dedicated scene, with scenario cards coming up. Not much to say here, we just thought it would be nicer. We're excited about seeing how players react to the blazing-fast (TM) loading we worked on.

New Scenarios

New scenarios allow us to introduce new mechanics, like new ways to customize dice or make use of them in another way. Broadly speaking, scenarios act as a sort of dialogs, whereas others are dedicated to particular mechanics of Path of the Djinn, like prayers.

New Content

We're introducing new runes, new dice, and new prayers. While we like most of them, they are definitively not set in stone and might not survive between one playtest and another.

What's Next

We are working towards a demo or playtest #5. We aren't sure it will make the cut for the Steam Fest of October, so we might ditch this one in favor of the one in February.

Source

Steam News / 19 September 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.