What changed
5 fixes2 additions4 changes0 removals
- Events
- Balance
- Security
- Gameplay
- UI and audio
- Fixes
addedDifficulty SelectionThis Difficulty system paves the way for our upcoming Ascension system which holds longer term global progression in focus Difficulty can now be increased which offers bigger rewards and more challenging gameplay
changedDifficulty SelectionBase Boss Soul rewards increase by difficulty level Normal = 1x (nothing additional from the original base) Apprentice = 2x Adept = 3x Hard = 4x Expert = 5x Extreme = 6x Insane = 7x Impossible = 8x
changedEquipmentBracer of Haste cooldown reduction reduced from 20% → 10% Caster’s Pendant cooldown reduction reduced from 20% → 10% Magister’s Loop duration multiplier reduced from 25% → 15% Galestone of Aeron cooldown reduction reduced from 10% → 5% Galestone of Aeron now delivers cooldown and magic damage one after the other, rather than all cooldown upgrades before any magic damage is granted
changedAbilitiesIce Field duration increase reduced from 1.25s → 0.5s at max upgrades Ice Field tick rate increased from 0.5s → 1s Unholy Water Duration increase reduced from 4s → 2s Unholy Water Cooldown Reduction upgrades reduced from 1.5s → 1s Unholy Water base Duration reduced from 6s → 5s Tornado Cooldown Reduction upgrade reduced from 0.5s → 0.25s Tornado base Duration reduced from 4s → 3s Sparks movemenet speed reduced from 5m/s -> 2m/s
changedChange LogGrasp of The True God now deals 5 times your MaxHealth as Damage - This is to avoid difficulty exploits with instakilling
addedChange LogAdded in-game total Prey display
Bracer of Haste cooldown reduction20%→10%↓Bracer of Haste cooldown reduction decreased, buffIce Field duration increase1.25s→0.5s↓Ice Field duration increase decreased, nerf5s at max upgrades Ice Field tick rate0.5s→1s↑5s at max upgrades Ice Field tick rate increased, buff5s → 1s Unholy Water Duration increase4s→2s↓5s → 1s Unholy Water Duration increase decreased, nerfAlight in the Dark changes
addedThis Difficulty system paves the way for our upcoming Ascension system which holds longer term global progression in focus Difficulty can now be increased which offers bigger rewards and more challenging gameplay
changedBase Boss Soul rewards increase by difficulty level Normal = 1x (nothing additional from the original base) Apprentice = 2x Adept = 3x Hard = 4x Expert = 5x Extreme = 6x Insane = 7x Impossible = 8x
changedBracer of Haste cooldown reduction reduced from 20% → 10% Caster’s Pendant cooldown reduction reduced from 20% → 10% Magister’s Loop duration multiplier reduced from 25% → 15% Galestone of Aeron cooldown reduction reduced from 10% → 5% Galestone of Aeron now delivers cooldown and magic damage one after the other, rather than all cooldown upgrades before any magic damage is granted
changedIce Field duration increase reduced from 1.25s → 0.5s at max upgrades Ice Field tick rate increased from 0.5s → 1s Unholy Water Duration increase reduced from 4s → 2s Unholy Water Cooldown Reduction upgrades reduced from 1.5s → 1s Unholy Water base Duration reduced from 6s → 5s Tornado Cooldown Reduction upgrade reduced from 0.5s → 0.25s Tornado base Duration reduced from 4s → 3s Sparks movemenet speed reduced from 5m/s -> 2m/s
changedGrasp of The True God now deals 5 times your MaxHealth as Damage - This is to avoid difficulty exploits with instakilling
Difficulty Selection
This Difficulty system paves the way for our upcoming Ascension system which holds longer term global progression in focus Difficulty can now be increased which offers bigger rewards and more challenging gameplay
Base Boss Soul rewards increase by difficulty level Normal = 1x (nothing additional from the original base) Apprentice = 2x Adept = 3x Hard = 4x Expert = 5x Extreme = 6x Insane = 7x Impossible = 8x
Nerfs
Equipment
Bracer of Haste cooldown reduction reduced from 20% → 10% Caster’s Pendant cooldown reduction reduced from 20% → 10% Magister’s Loop duration multiplier reduced from 25% → 15% Galestone of Aeron cooldown reduction reduced from 10% → 5% Galestone of Aeron now delivers cooldown and magic damage one after the other, rather than all cooldown upgrades before any magic damage is granted
Abilities
Ice Field duration increase reduced from 1.25s → 0.5s at max upgrades Ice Field tick rate increased from 0.5s → 1s Unholy Water Duration increase reduced from 4s → 2s Unholy Water Cooldown Reduction upgrades reduced from 1.5s → 1s Unholy Water base Duration reduced from 6s → 5s Tornado Cooldown Reduction upgrade reduced from 0.5s → 0.25s Tornado base Duration reduced from 4s → 3s Sparks movemenet speed reduced from 5m/s -> 2m/s
Change Log
Grasp of The True God now deals 5 times your MaxHealth as Damage - This is to avoid difficulty exploits with instakilling
Added in-game total Prey display
Try Again is now the default choice on the Game Summary screen
Fixed a bug where ground item tooltips would go out of screen bottom
Fixed sandworm animations Sandworm model is now reduced to only what's required for its effect
Key bind indicators are now less bright
Fixed UI alignment of Galestone of Aeron Icon
Fixed UI alignment of Ursine Hood of Graleon Icon
Fixed missing map marker icon in Dunes