What changed
1 fix1 addition1 change1 removal
changedThe demo is live!There's even some yet-unannounced content in there. For now, I’ll cover two big changes: balance and stamina.
addedSTAMINAStamina has been significantly changed. Here’s a summary: - Dodges are buffed. You travel faster, go further, and carry momentum - Dodges now fall into 3 tiers: fast, medium, and slow. Each is present in the current roster - As a result, dodges have an enforced cost; you can no longer dodge without the required stamina - Dodge costs are now denoted by divisions in your stamina bar - Dodging has new VFX - The “low stamina” state now occurs when you have less stamina than the cost of 1 dodge - Standard abilities now all cost 0 Stamina - Movement (jumping, dodging, sprinting) and movement-abilities (dodge attack, jump attack) still cost stamina - Stamina now continuously regens, at a reduced rate, while performing standard abilities - Charged abilities (ex: Frostbolt) will reach full regen while charging, after a moderate delay
removedBALANCEAll projectiles now travel ~15% faster - Warrior Banner now places instantly - Thunderclap now Disables for slightly longer - Volley damage slightly reduced - Updraft no longer grants stamina - Disengage’s push has a slightly increased range - Fireball now does 15 damage + 9 DoT, but can stack 2 times - Fireball range reduced, but speed increased - Ice Lance no longer has 2 charges. Instead, hitting a successful Ice Lance lets you recast it a 2nd time. Cannot re-freeze the same target - Dragon’s Breath takes twice as long to stack full Burns, but its base damage is slightly increased - Snowman no longer despawns when swapping forms
fixedBUGS & MISCFixed a bug where the Mage’s sprint trail VFX could get stuck - Fixed several bugs regarding input holds being processed as a simultaneous press - The Orb has more VFX/UX for when its secured - Fixed several collision issues in the Hub - Swapping your Hero in the Hub now produces a 3D sound instead of a 2D sound - You can no long area-target a kill volume - Fixed several collision bugs with regards to area targeting in Snow Bridge - Reflective Shield impacts + throw got new SFX - Fixed a bug where Intervene could not be used on targets directly above you - Fixed a bug where ghosts could still collide with players on the opposite team
Alea changes
changedThere's even some yet-unannounced content in there. For now, I’ll cover two big changes: balance and stamina.
addedStamina has been significantly changed. Here’s a summary: - Dodges are buffed. You travel faster, go further, and carry momentum - Dodges now fall into 3 tiers: fast, medium, and slow. Each is present in the current roster - As a result, dodges have an enforced cost; you can no longer dodge without the required stamina - Dodge costs are now denoted by divisions in your stamina bar - Dodging has new VFX - The “low stamina” state now occurs when you have less stamina than the cost of 1 dodge - Standard abilities now all cost 0 Stamina - Movement (jumping, dodging, sprinting) and movement-abilities (dodge attack, jump attack) still cost stamina - Stamina now continuously regens, at a reduced rate, while performing standard abilities - Charged abilities (ex: Frostbolt) will reach full regen while charging, after a moderate delay
removedAll projectiles now travel ~15% faster - Warrior Banner now places instantly - Thunderclap now Disables for slightly longer - Volley damage slightly reduced - Updraft no longer grants stamina - Disengage’s push has a slightly increased range - Fireball now does 15 damage + 9 DoT, but can stack 2 times - Fireball range reduced, but speed increased - Ice Lance no longer has 2 charges. Instead, hitting a successful Ice Lance lets you recast it a 2nd time. Cannot re-freeze the same target - Dragon’s Breath takes twice as long to stack full Burns, but its base damage is slightly increased - Snowman no longer despawns when swapping forms
fixedFixed a bug where the Mage’s sprint trail VFX could get stuck - Fixed several bugs regarding input holds being processed as a simultaneous press - The Orb has more VFX/UX for when its secured - Fixed several collision issues in the Hub - Swapping your Hero in the Hub now produces a 3D sound instead of a 2D sound - You can no long area-target a kill volume - Fixed several collision bugs with regards to area targeting in Snow Bridge - Reflective Shield impacts + throw got new SFX - Fixed a bug where Intervene could not be used on targets directly above you - Fixed a bug where ghosts could still collide with players on the opposite team
The demo is live!
There's even some yet-unannounced content in there. For now, I’ll cover two big changes: balance and stamina.
STAMINA
Stamina has been significantly changed. Here’s a summary: - Dodges are buffed. You travel faster, go further, and carry momentum - Dodges now fall into 3 tiers: fast, medium, and slow. Each is present in the current roster - As a result, dodges have an enforced cost; you can no longer dodge without the required stamina - Dodge costs are now denoted by divisions in your stamina bar - Dodging has new VFX - The “low stamina” state now occurs when you have less stamina than the cost of 1 dodge - Standard abilities now all cost 0 Stamina - Movement (jumping, dodging, sprinting) and movement-abilities (dodge attack, jump attack) still cost stamina - Stamina now continuously regens, at a reduced rate, while performing standard abilities - Charged abilities (ex: Frostbolt) will reach full regen while charging, after a moderate delay
Steam post image
BALANCE
All projectiles now travel ~15% faster - Warrior Banner now places instantly - Thunderclap now Disables for slightly longer - Volley damage slightly reduced - Updraft no longer grants stamina - Disengage’s push has a slightly increased range - Fireball now does 15 damage + 9 DoT, but can stack 2 times - Fireball range reduced, but speed increased - Ice Lance no longer has 2 charges. Instead, hitting a successful Ice Lance lets you recast it a 2nd time. Cannot re-freeze the same target - Dragon’s Breath takes twice as long to stack full Burns, but its base damage is slightly increased - Snowman no longer despawns when swapping forms
BUGS & MISC