In this update5
Full notes
Full Alea update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Events
- Maps
Alea changes
--- GAMEPLAY ---
Sudden Death storm now stops at ~25% complete for about 10s
Securing an elimination in Arena mode now produces a slow-motion effect for 1.5s
--- UI ---
Health & Max Health are now displayed in the HUD
Deployables' (Banner, Snowman) tooltips now state their duration - All holdable abilities now explicitly state so in their tooltips, with emphasis
Loading screen tip about Hobble now explicitly states its effects
Fixed a few typos in various tooltips
--- BACKEND ---
The biggest change. Until now, polling your queue status was done client-side. This has one major issue: if players force-quit the game, their queue does not drop, inevitably leading to underfilled matches.
To fix this, I set up a backend that deletes the matchmaking ticket if it hasn't been polled recently. Preliminary tests of this look good, but I won't really know how this works until we get a bunch of people playing.
--- BALANCE ---
Warrior Banner hitbox slightly increased
Warrior Banner places slightly more forward
Archer Disengage: slightly faster windup animation
Archer Disengage: slightly larger hitbox
--- BUGS ---
Fixed a bug where storm audio could persist between rounds
Fixed a bug where auto-targeting behaved incorrectly at extreme angles
Fixed a bug where ground-targeting behaved incorrectly on kill volumes
Fixed a bug where abilities were listening for global events more than once
Fixed a bug where certain abilities with on-hit effects would not trigger when they were a killing blow
Fixed a bug where certain abilities with on-hit effects would incorrectly trigger when hitting an Invulnerable target
Fixed a bug where Ice Lance's recast UI would linger after switching stances
Fixed many bad map collision spots
Fixed the scale of the Paladin's statue
Fixed a bug where Paladin dodge attack would sometimes produce no sound
Fixed a bug where gravity would stay off on extremely high ping during certain abilities
Fixed several bugs where being Pushed during a forward-moving ability could incorrectly reroute you
Fixed a bug where dodging at a very specific time would avoid damage but not status effects
Fixed a bug where losing your last point of Shield would not correctly update the health UI
Fixed a bug where the Bleed overlay material was not correctly dithered
Source
Changelog.gg summarizes and formats this update. How we read updates.
