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Steam News14 June 202620d ago

Update: Storm, UI, Fixes

--- GAMEPLAY --- Sudden Death storm now stops at ~25% complete for about 10s Securing an elimination in Arena mode now produces a slow-motion effect for 1.

In this update5

Full notes

Full Alea update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes0 additions10 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Events
  • Maps
changed--- GAMEPLAY ---Sudden Death storm now stops at ~25% complete for about 10s
changed--- GAMEPLAY ---Securing an elimination in Arena mode now produces a slow-motion effect for 1.5s
changed--- UI ---Health & Max Health are now displayed in the HUD
changed--- UI ---Deployables' (Banner, Snowman) tooltips now state their duration - All holdable abilities now explicitly state so in their tooltips, with emphasis
changed--- UI ---Loading screen tip about Hobble now explicitly states its effects
fixed--- UI ---Fixed a few typos in various tooltips

Alea changes

changedSudden Death storm now stops at ~25% complete for about 10s
changedSecuring an elimination in Arena mode now produces a slow-motion effect for 1.5s
changedHealth & Max Health are now displayed in the HUD
changedDeployables' (Banner, Snowman) tooltips now state their duration - All holdable abilities now explicitly state so in their tooltips, with emphasis
changedLoading screen tip about Hobble now explicitly states its effects

--- GAMEPLAY ---

  • Sudden Death storm now stops at ~25% complete for about 10s

  • Securing an elimination in Arena mode now produces a slow-motion effect for 1.5s

--- UI ---

  • Health & Max Health are now displayed in the HUD

  • Deployables' (Banner, Snowman) tooltips now state their duration - All holdable abilities now explicitly state so in their tooltips, with emphasis

  • Loading screen tip about Hobble now explicitly states its effects

  • Fixed a few typos in various tooltips

--- BACKEND ---

The biggest change. Until now, polling your queue status was done client-side. This has one major issue: if players force-quit the game, their queue does not drop, inevitably leading to underfilled matches.

To fix this, I set up a backend that deletes the matchmaking ticket if it hasn't been polled recently. Preliminary tests of this look good, but I won't really know how this works until we get a bunch of people playing.

--- BALANCE ---

  • Warrior Banner hitbox slightly increased

  • Warrior Banner places slightly more forward

  • Archer Disengage: slightly faster windup animation

  • Archer Disengage: slightly larger hitbox

--- BUGS ---

  • Fixed a bug where storm audio could persist between rounds

  • Fixed a bug where auto-targeting behaved incorrectly at extreme angles

  • Fixed a bug where ground-targeting behaved incorrectly on kill volumes

  • Fixed a bug where abilities were listening for global events more than once

  • Fixed a bug where certain abilities with on-hit effects would not trigger when they were a killing blow

  • Fixed a bug where certain abilities with on-hit effects would incorrectly trigger when hitting an Invulnerable target

  • Fixed a bug where Ice Lance's recast UI would linger after switching stances

  • Fixed many bad map collision spots

  • Fixed the scale of the Paladin's statue

  • Fixed a bug where Paladin dodge attack would sometimes produce no sound

  • Fixed a bug where gravity would stay off on extremely high ping during certain abilities

  • Fixed several bugs where being Pushed during a forward-moving ability could incorrectly reroute you

  • Fixed a bug where dodging at a very specific time would avoid damage but not status effects

  • Fixed a bug where losing your last point of Shield would not correctly update the health UI

  • Fixed a bug where the Bleed overlay material was not correctly dithered

Source

Steam News / 14 June 2026

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