In this update6
Full notes
Full Alea update
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What changed
- Gameplay
- UI and audio
- Balance
- Maps
- Fixes
Alea changes
The main new feature here is group queue. Every game has to have it, so I chose to do it now rather than later. This also means full party functionality is online too. If you've ever played any multiplayer game ever, you know parties can be inconsistent. That will undoubtedly be the case here as well.
PARTIES
Parties are now fully functional. Press Esc -> Social and you'll see your Steam friends. From here, if they are playing Alea and eligible to be invited, you can click their name and invite them to party. In the party UI on the same screen, you'll get basic party functionality: promote, kick, leave. You'll also see your party in the top-left of the screen in the Hub. NOTE: Both inviter and recipient need to be in the Hub to send/receive invites.
GROUP QUEUE
Queueing as a group now works too. The same UX as normal applies. Press Esc -> Queue for mode. Your group size should lock you out of certain modes (i.e., can't 1v1 while in a group of 2). Only the party leader can queue. Queues should also auto-abandon if someone leaves party, disconnects, etc.
NOTE: All queue UX should remain the same.
SETTINGS
Finally, your settings should save. This means video, audio, gameplay, and keybinds. This was surprisingly difficult and actually took a very long time to get right. But, like group queue, it's a must, so I'm happy to have it done.
BALANCE
All abilities now cost 0 Stamina!
Mage: Fireball now does less upfront damage, but more Burn damage
"Push" had its strength increased by a very small amount (like 3%)
Orb spawn time in Arena mode increased to 25s (from 20s)
IMPROVED UX
Dodging now better conveys the iframe via a brief transparency change
Dodging has some improved VFX
Characters' different stances now have their own color for their icons sets (not just the Mage anymore). These colors are also reflected in their [F1] menu, banners, etc.
"Leave Queue" button now plays a sound
MISC
Discord bot now shows who is in which queue (check the #in-queue channel), and even shows when it last updated
Refactored the Discord bot completely with some nice improvements
Significantly improved some data lookups for Emotes
Added some small ledges near the center on Snow Bridge map
Fixed some water issues in the Hub
Added several torches to the Hub's obstacle course, so it's more visible at night
Added better dithering to foliage, trees, etc., in the Hub
Fixed some clipping & other collision issues in the Hub
Fixed a bug where the Esc menu would sometimes close incorrectly
Fixed a bug where private queue passwords could persist incorrectly
Source
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