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Full Alchemy Survivors update
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Repeated intro
Hello, survivors! We've got a themed release around merchants, trading, and items this week; but that doesn't mean it isn't also packed full of other goodies! The latest version is now live for Windows, Mac, and Steam Deck!
What changed
- Gameplay
- UI and audio
- Balance
- Store
- Maps
- Events
Alchemy Survivors changes
Lets start with the merchant changes and then get into the rest!
Merchant Changes:
Rather than spawning random merchants in every level, each level now has its own pool of merchants that can spawn there
Added merchants to the minimap
All existing merchants have had their inventories extended and will carry more, varied items
Uncommon, rare, and epic items from merchants now include affixes on the items they sell
Added a "Quick Sell" feature to merchant windows that auto-sells all your Common items (with a preview/confirmation of what will sell)
Some merchants will now hang out in the area for a while instead of strictly only passing through
The "Press [E] to trade" tooltip above merchants now also includes their name
Merchants now have a very rare chance to be carrying any random Crucible mold you haven't found yet
Redesigned the merchant window
New Merchants:
The Intrepid Explorer sells tickets to other levels, even those you haven't unlocked! Buy one and he'll guide you there immediately for the rest of your run
The Collector holds onto the items you sell him, and may stiill have them still for sale if you run into him in other runs
The Cursed Wanderer sells very powerful weapons.. that may be cursed
The Apothecary sells consumable items (health potions, adrenaline potions, etc) which are immediately used on purchase
The Graverobber sells items that look suspiciously identical to the items you've died with in previous runs
The Genie sells a random assortment of items you've ever wished for
Squirt will sell you some really cool, rare items -- just trust him and pay before you see them
Grove Tender is roaming the Forest and sells all kinds of nature items
The Elementalist sells a variety of elemental-bonus tiaras
The Silky Stylist is trapped in the Brood Den, but will sell you items at a discount if you save her!
The Traveling Salesman sells truly random items every time you encounter him
There are also 5 new merchants who trade in Essence rather than Gold:
The Hexweaver sells magical armour, weapons, and curiosities
The Reliquary Keeper sells sacred armour and holy relics
The Wyrm-Charm Peddler strings teeth, talons, and lucky coins into beast-charms
Ash-Tongue sells things that have burned.. ashes, embers, and cursed shards
The Moonwell Adept trades in frostbound and arcane curios
...And also added 21 other merchants that you'll just have to find to meet!
New Characters:
Anna, a traveling merchant who throws coins at nearby enemies (unlock: collect 25 gold)
Finch, a quick thief with a dagger and an eye for finding gold (unlock: survive 10 minutes in Trading Post)
Midas, a greedy god that can't help but find overwhelming amounts of gold (unlock: collect 100 gold)
Mamba, a snake who literally can't stop running from what lies behind (unlock: defeat 100 Sand Cobras)
Frog, an honorable amphibian sworn to protect the forest (unlock: survive 10 minutes in Forest)
Grog, he's a little drunk and doesn't expect to survive -- completely unrelated (unlock: destroy 50 Feast Tables)
Oculus, a true agent of chaos that can automatically teleport away when hit (unlock: survive 30 minutes in Char Wasteland)
Kimbo, a dirt-lot duelist who only carries two weapons but makes every hit count double (unlock: defeat 1,000 Bandits)
Krieg, a battlefield scavenger who can carry up to three extra weapons (unlock: defeat 500,000 enemies)
New Interactable: The Bounty Board
You'll now find bounty boards while adventuring in any level.
Accepting a bounty will start spawning that enemy into your level, even if they wouldn't otherwise spawn there.
You can have one bounty active at a time.
Return to any Bounty Board after completing your task to collect your reward.
New Level: Trading Post
A small village full of merchants needs your help defending at night
Unlocked by surviving 30 minutes in any level
New Level: Black Market
A perpetual-night alley full of unsavory trades and company
Unlocked by surviving 10 minutes in Trading Post
New Level: Bandit Camp
You don't belong here.. and the bandits will make sure you know it
Includes a new Bandit Leader boss at minute 25
Unlocked by killing 1,000 Bandits in any level
Gameplay Changes:
You can now choose +3 gold as a reward when leveling up instead of a new weapon/upgrade
Added Treasure Goblin enemies which drop a handful of coins on death.. if you can catch them
Added many dozens more base items to find from enemy loot, merchants, bloody chests, etc
The Crystal Resonator now requires 1 gold per use
At the Jeweler's Bench, crafted rings are more likely to have elemental damage as an affix, and crafted amulets are more likely to have elemental resistance as an affix
Added a new "Armor Piercing" affix that can appear on your items that ignores some percentage of enemy armor when calculating damage
Items are now slightly smaller when dropped from enemies
Renamed the "Ice" element on items (ice damage, ice resistance, etc) to "Water"
Enemy Changes:
Some enemies now have Armor, which will reduce the damage you deal to them
Some enemies now have armor-piercing attacks that ignore some percentage of your armor
Ghosts, Calcified Miners, Razorwings, and Zealous Mercenaries ignore 10% of your armor
The Butcher ignores 50% of your armor
Bees ignore 100% of your armor
Enemy sprites have a more consistent pixel density and color tone
Codex Changes:
Enemies now list which levels they can spawn in
Weapons now list which characters start with them
Settings Changes:
You can now rebind your input buttons in the Settings menu
Added a Vsync toggle in the Display tab
Added control rebinding in the Controls tab
Added a Reduce Motion toggle in the Accessibility tab
Redesigned the settings page
Bugfixes:
It's no longer possible to have two of the same upgrade on the same weapon offered while leveling up; you'll always have three unique choices
Fixed a bug where the next item in your inventory's tooltip didn't automatically show after selling an item
Fixed a bug that prevented newly-unlocked levels from being shown on the death screen next to your other unlocked content
Fixed a bug where some kinds of weapons stopped firing when there were no enemies nearby to fire at
Source
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