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Full Alchemy Survivors update
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Repeated intro
Hello, survivors!
What changed
- Gameplay
- Balance
- UI and audio
- Events
- Fixes
Alchemy Survivors changes
The Bullet Fest here on Steam was so fun and we're glad to see everyone having a wonderful time with the game. The play time numbers are honestly insane; many of you are racking up 10-20+ hours so far and there are a few that're nearing 100 hours played!
This week we've got a ton of new updates across the entire game (including some incredibly fun new abilities on some characters...).
Scroll down to see what all is new; this big update is out now on Windows, Mac, and Steam Deck!
New Characters
Casey, the baseball dad - Unlocked by killing 100 Bats in any level
Bjorn, the lone druid - Unlocked by killing 250 Bears in any level
Vohl, Shepard of the Dead - Unlocked by killing 5,000 Skeletons in any level
Jekyll, the divided man - Unlocked by surviving 15 minutes in the Lab
Corvus, walking pestilence - Unlocked by surviving 15 minutes in Witchwater Marsh
Firebat, a man with a flamethrower - Unlocked by surviving 20 minutes in Char Wastes
Elsbeth, the Plainswalker - Unlocked by surviving 30 minutes in the Plains
Mire, the Bog Witch - Unlocked by surviving 30 minutes in Witchwater Marsh
Spirit Bear, loyal companion - Unlocked by surviving 20 minutes with Bjorn
Rampart, a literal tank - Unlocked by blocking 1,000,000 damage with Armor
New Character Abilities
Roto: Hero's Party - Every 10 levels, another random survivor will join your party and fight alongside you (max party size of 5).
Char: Cinder Touch - Your fire damage has a 30% chance to apply Burning for 3 seconds.
Mortis: Beef With Death - Dying transforms you into a ghost. Kill enough enemies in time to revive.
- MIraScholar's Vigor - Gain +50 Max Health every time you discover a new crafting recipe).
Mandy-1: Zero-G Drift - Move around with suit thrusters a la classic Asteroids!
Sproing: Packrat - Items in your inventory grant 30% of their affixes as if they were equipped.
Brock: Homonculus - Your familiar follows you around and picks up nearby items.
Robin: Robbin' the Rich - Attacks against elites have a 30% chance to drop a gold coin.
Midas: Gold Blood - Your gold amount is your health pool.
Anna: Pocket Change - Attacks cost 1 gold and empower for bonus damage (no bonus damage if you're poor).
Tellah: The Final Teaching - Every 6 seconds, gain +0.1% Might and lose 6 Max HP. Upon death, summon the apocalypse.
Character Changes
Kimbo's Focused Arsenal ability now also gives +1 projectiles to all of his weapons.
Tyrael is now unlocked by surviving 30 minutes in Tristram, rather than 30 minutes in the Plains.
New: Review Recent Runs
You can now browse your recent runs from the title screen. Go back and see your weapons, equipment, kills, and other stats.
New: Weapon Abilities
Weapons can now have additional abilities if some extra condition is met. Added the following weapon abilities:
Star: Lucky Star - If you have 2 or more Luck, gain +1 projectile per attack.
Harlequin Hand: Stacked Deck - If you have 5 or more Luck, gain +5 projectiles per attack.
Coin Toss: Deep Pockets - If you're holding at least 50 gold, gain +2 projectiles per attack.
Whirling Staff: Steady Breath - If above 90% health, gain +20% attack area.
Greatsword: Mighty Swing - If you have 3 or more Might, gain +50% attack area.
Comal de Hierro: Well-Seasoned - Gain +15% damage at weapon level 5.
Meteora: Extinction - Gain +25% meteor size at weapon level 5.
Weapon Changes
Plasma Pistol now fires in the direction you're facing, rather than auto-aiming at the nearest enemy.
Added a new "chance to blind" upgrade, available to Dark Bomb, Devil Pike, Harlequin Hand, Hollow Censer, and Scythe weapons.
Fire Wand, Flame Wave Staff, Meteora, Pineapple, Ring of Fire, Staff of Flame Wall, and Torch now have "chance to burn" upgrades.
Poison Apple, Fang, Thief's Dagger, and Throwing Dagger now have "chance to poison" upgrades.
Blizzard Staff, Freeze Ray, and Frost Nova now have "chance to slow" upgrades.
New Workstations
Condenser: Merge 3 of the same item at the Condenser, discoverable in Alchemaria or the Lab.
Distillery: Distill the essence of any item into a consumable potion, discoverable in Jade Court or the Lab.
3D Printer: Construct faithful reprints of items named by acronym, discoverable in the Lab.
Crafting Changes
The wishing well will no longer produce legendary items when granting wishes.
Reduced the cost of each Altar of Dominion use from 2 essence to 1 and redesigned the interface.
Revised the existing enchantments at the Hellforge to give more potent boons... and more powerful downsides.
Added 13 new possible enchantment pairings (boon+downside) to the Hellforge's enchantment pool.
The Hellforge now has an enchantments page that will show you all the enchantments you've discovered.
Removed the essence cost of the Prism Engine and Halo Forge workstations; now only costs gold to use.
New Interactables
Demon Altar: Offer enough gold (66) to immediately summon a boss, discoverable in Alchemaria or Pandemonium.
Psionic Obelisk: Monster deaths nearby charge up the obelisk; activate it to deal massive area damage. Discovered in Threed.
New Levels
The Lab - Unlocked by discovering 20 crafting workstations
Deep Abyss - Unlocked by traveling down a whirlpool in Dread Sea or Witchwater.Steam post image
Hunting Grounds - Unlocked by surviving 10 minutes in Bovine Pastures
Mournhollow - Unlocked by surviving 15 minutes in Black Market
Tempest Reach - Unlocked by surviving 15 minutes in Dread Sea
Level Changes
Forest now always spawns with a Wishing Well at the start instead of an Alchemy Altar.
Interactable objects (workstations, shrines, destructibles, etc) should overlap each other far less often in all levels.
Increased the variety of enemies that spawn in Catacombs (it's not all cats anymore) and Blooming Gardens.
Redesigned the layout of Threed to feel more like roads in a town.
Enemy Changes
Added a new Pickpocket enemy that has a small chance to steal items from your inventory on hit. Pickpockets drop all stolen items on death. Spawns in the Black Market level after 10 minutes.
Added a new Fellow Survivor enemy that uses a random discovered weapon that you haven't used often. Drops it on death. Spawns rarely in many levels.
Added a new Fallen Survivor enemy that uses a random discovered weapon. Drops it on death. Spawns often in Cemetery after 15 minutes.
Cloudriders are now 3x larger, have 10x more health, and 30% resistance to Physical damage.
The existing Fallen Survivor boss (spawns at 30 minutes in Cemetery) has been renamed to Zombie Champion.
Significantly increased the XP gained from most early-run enemies in Witchwater Marsh.
New Bosses
King Reolic, the Skeleton King, spawns at 30 minutes in Tristram. Replaces the 50x Butcher spawn that previously acted as a final boss for the level.
Gameplay Changes
Elite enemies now drop essence when killed. This should result in significantly more essence to play with per run.
Health and Adrenaline potions will continue to auto-consume upon pickup. Other consumables will now go to your inventory so you can choose the perfect time to consume them later.
Consumables will no longer be included when auto-selling to merchants.
Storage Chests no longer spawn in Daily Challenge levels.
The game camera will now slowly pull back to reveal more of your surroundings periodically as you level up.
Rebalanced item drops to favor commons early, ramping up higher-rarity items as you level up.
Rebalanced item caches in levels (like Fresh Graves and Hidden Chests) to have more items when you have higher Luck.
UI Changes
Added a filter to the character select screen to make it easier to browse characters by archetype (melee, ranged, mage, etc). There are over 75 characters now!
Added a new Abilities panel to the inventory/equipment screen to list active character abilities in-game.
Added buff/debuff indicators to the HUD.
Locked characters now show their title as a little teaser, so you have a better idea on who to chase down next. :)
Steam Changes
Instead of "Playing Alchemy Survivors", your Steam status now updates to who you're playing and where. For example, "Surviving as Tellah in Frostfell".
Enabled Cloud Save to sync your saves across devices.
Settings Changes
Added a "Clear Steam Achievements" in the data tab. It will reset all achievement progress on Steam.
Added a new menu for clearing out crafted equipment from the game data, just like you can with weapons.
The game slowdown when discovering a new enemy now plays 20% faster. You can also turn this off completely with a toggle in Settings.
Bugfixes
Fixed a bug where the zombified-survivor-of-the-player's-previous-run boss (spawning at minute 30 in the Cemetery) wasn't always using projectile-type weapons correctly.
Fixed colliders on Asha, Nez, and Pyke that made them much harder for enemies to hit than intended.
Fixed a bug where the Amulet of Nine Lives would sometimes not revive survivors on death.
Fixed a bug where button-mashing after dying would sometimes instantly retry the level instead of showing the post-game screen.
Fixed a bug where several crafting workstations were always creating weapon-style images for new items, rather than relying on their item type.
Fixed a bug where players would sometimes take environmental damage when their aura weapons overlapped with hazards (like Fire).
Source
Changelog.gg summarizes and formats this update. How we read updates.
