Full notes
Full Alchemy Survivors update
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What changed
- Gameplay
- Balance
- Maps
- UI and audio
- Performance
- Fixes
Alchemy Survivors changes
The 0.10 update to Alchemy Survivors is live now on Windows and Mac. It has a ton of stuff; arguably too much stuff... Lets get into it all!
11 New Characters
Epoch, a master swordsman from another time (unlock: survive 20 minutes in any level)
Pyke, a stout dwarf who just wants to mine shiny things (unlock: survive 25 minutes in Quarry)
Mortis, an ephemeral scythe-wielder from another realm (unlock: survive 20 minutes in Cemetery)
Roto, a young hero with a boomerang and a dream (unlock: defeat King Slime)
Mandy-1, a stranded space-farer armed with only a plasma pistol (unlock: kill 100 Aliens)
Harle, background unknown, throws a fan of deadly cards (unlock: defeat 1,000 Mysterious Coats)
Tara, a celestial wizard that throws stars from the sky (unlock: kill 100,001 enemies)
Nez, a young boy with a psychic blast (unlock: survive 20 minutes with Basil)
Shrap, a grenadier who throws... grenades (unlock: survive 20 minutes with Sarge)
Guile, a shadowy magician that makes enemies go splat (unlock: survive 10 minutes with Epoch)
Tellah, an ancient sage that rains meteors down on foes (unlock: survive 20 minutes with Tara)
Other Character Changes:
Increased Buck's starting armor (6->7) and health (50->70)
Reduced Father's starting armor (15->5) and health (180->80)
New System: Elemental Damage
All weapons now have an elemental damage type (Fire, Ice, Earth, Light, Dark, Psychic, or Physical)
All existing enemies have been assigned an element that dictates their damage type and given a related elemental weakness (+50% damage from weapons of that element)
Fire is strong against Ice
Ice is strong against Earth
Earth is strong against Fire
Light and Dark are strong against each other
Psychic and Physical are strong against each other
Added 7 item affixes that can appear on equipment that grant increased damage for a specific element
Added 7 item affixes that grant resistance to damage from a particular element
New equipment slot: Feet
Instead of just Head/Chest/Legs armor, there is now a new equipment slot on players for feet with a slew of new armor to find for that slot (mostly shoes...)
Find boots and other feet-armor or craft your own at the Anvil
New equipment slot: Accessory
All characters now also have two accessory slots.
Find accessories or craft your own at the new Jeweler's Bench
New Interactable: Bloody Chest
The Bloody Chest is very similar to the regular chest, except it only opens when it's covered in blood.
Trying to open a Bloody Chest will spawn 3 waves of enemies to attack you. Defeat them all and the chest will open!
New Workstation: Jeweler's Bench
Take your gems here to cut them into rings or amulets and fill up your new Accessory slots.
New Level: Frostfall
Survive in this freezing level where not only will you need to manage your life against the frozen monstrocities in this tundra, but you'll also need to manage your warmth -- or freeze to death trying.
Make sure to check the new map feature to see where the nearest heat sources are!
Includes 11 new enemies: Frostbiter, Ice Slug, Glaciate, Snowmother, Campuskin, Iceblink Wisp, Rimebound Hollow, Skreigh, Iceburst Ranger, Permafrost Sentinel, and the Wendigaunt.
Includes 1 new boss: Glacial Colossus (at 15 minutes)
New Level: Char Wastes
Good luck surviving in this volcanic, swarm-infested wasteland, unlocked by surviving 20 minutes with Char.
Includes 10 new enemies: Skreeling, Subspawn, Bilesac, Razorwing, Spitterspine, Quillbeast, Whelpling, Husklord, Plaguebearer, and Tuskhide.
Includes 1 new boss: The Carrion Apex (at 15 minutes)
New Level: Outremer
The sun-bleached siege camps of a dynasty too proud to die now await you, unlocked by killing 1,000 Bishop enemies in any level.
Includes 7 new enemies: Peasant Levy, Stablehand, Crusader, Templar Knight, Pilgrim, Heretic, and the Mercenaries.
Mercenaries can spawn with one of seven new enemy traits that affect their stats and behavior:
Brave
Craven
Zealous
Wrathful
Drunken
Stubborn
Greedy
Includes two new bosses: The Chancellor (at 5 minutes) and Pope Urban the Many-Faced (at 25 minutes)
New Level: Shahaz Desert
Extremely hot during the day, extremely cold at night.
Includes 7 new enemies: Sun Scarab, Frostbiter, Dune Reaper, Carrion Vulture, Sandtide Scorpion, Sand Cobra, Frostfanged Jackal.
Includes 1 new boss: The Sphinx (at 15 minutes)
New Level: Bovine Pastures
Nothing to see here, just a lot of cows (unlocked by surviving 30 minutes in Tristram)
Don't worry about it.
Existing Level Changes:
Armor Racks now spawn throughout Tristram, which drop a random piece of armor when destroyed
Weapon Racks now spawn throughout Tristram, which drop a random weapon when destroyed
Doubled the amount of fire in Tristram
Reduced the variety of crafting workstations that appear in the Plains and Forest levels
Shrines are now twice as common in Tristram and Cemetery
New Shrines - Added the following new shrines, which can appear in any level.
Shrine of Healing
Shrine of Perseverance
Shrine of Conflict
Shrine of Fire
Shrine of Darkness
Shrine of Sanctuary
Merchant/Economy Changes:
Instead of always buying items for 2 gold and selling them for 1 gold, item values now scale based on that item's rarity (Common = 1 gold, Uncommon = 2 gold, Rare = 4 gold, Epic = 7 gold, Legendary = 12 gold). Buying an item costs 2x its value.
Every unique affix on an item increases its value by +1 gold.
Currency drops (gold and souls) now have a chance to drop even when enemies also drop an item, making them slightly more common drops.
Added 7 new merchants: Baldwin the Leper, Conrad the Bastard, Old Duke Godfrey, Raymond the Penitent, Sibylla the Thrice-Widowed, Sister Melisende, and Tancred the Heir.
Some merchants may now have a line of dialogue or two when you talk to them.
Merchant windows now have icons for how much each specific item is worth.
Most merchants now start with 5 items to sell instead of 3.
All merchants have 3x as much starting gold to make trades with than before.
Crafting Changes:
The Blood Infuser has been reworked:
The item to receive new stats is now restricted to only Weapons or Equipment
The sacrificial item is now restricted to only Materials
An item with 4 or more affixes already cannot receive additional affixes from the Blood Infuser
Enemy spawn rates are now increased while any infusion is in progress
Now tracks your total kills per enem during the infusion and gives you a kill summary after
Changed the time the Furnace cooks an item for from 30-60 seconds to 60 seconds
The fuel slot in the Furnace now only accepts flammable items
Crafted weapons can now have explosive on-hit effects
Weapon Changes:
You can now manually unequip and equip specific weapons from your inventory (still 6 weapons max equipped at a time).
Added a new Freeze Ray base weapon that can appear for any character while leveling up.
Enemy Changes:
Reduced Quartzite projectile speed by 50% (6 -> 3)
Reduced Mysterious Coat damage by 50% (50 -> 25)
Increased Ape projectile size by 50% (1 -> 1.5) and projectile speed by 40% (2.5 -> 1.5)
Tripled the distance you need to be away from a boss for it to despawn
UI Changes:
There's now a minimap for the world in the pause menu.
You can now access the Codex from the pause menu during any run, instead of only from the title screen.
The Codex experience has been completely redesigned to feel more like a journal of all your notes as you discover the weird items, enemies, bosses, etc in this world.
The player equipment window has been completely redesigned and now highlights your stats while showing both equipment and weapons.
The character select screen has been redesigned.
The location select screen has been redesigned.
The death / game over screen has been redesigned and now highlights what new things you've unlocked.
The Anvil has a new icon and a few items do too
The level timer now renders on top of off-screen indicators for dropped items
Performance:
XP gems off screen will occasionally merge into fewer, larger XP gems. Total amount of XP does not change.
Regular enemy spawning now temporarily scales down when your screen is already full of hordes of enemies to mow down.
Summoner enemies will now have their summon attacks fizzle if you're already at a maximum number of active enemies nearby.
Bugfixes:
Fixed a bug where item tooltips could cover the last item in your Stash and not let you withdraw it
Fixed a bug where the Grindstone would show the Furnace icon instead in some cases
Fixed a bug where Grindstone upgrades weren't selectable when playing with a controller
Fixed a bug where damage from TNT barrels was counting toward the player's Total Damage Done stat
Fixed Fallen Shamans summoning Skeletons instead of Fallen
Fixed a bug displaying gold/magic find affixes as 100x more effective than what they actually did
Fixed a bug where lava pools in the quarry were invisible
Fixed a bug where +projectile count upgrades sometimes would stop working at some max cap of projectiles
Fixed a bug that prevented some items crafted from the crucible from having any affixes transfer from the material used
Fixed a bug that caused projectile enemies to sometimes shoot giant fireballs instead of their normal attack
Source
Changelog.gg summarizes and formats this update. How we read updates.
