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Steam News11 May 20261mo ago

Can You Survive the Elements? (v0.10)

The 0.10 update to Alchemy Survivors is live now on Windows and Mac. It has a ton of stuff; arguably too much stuff... Lets get into it all!

Full notes

Full Alchemy Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes38 additions22 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Performance
  • Fixes
added11 New Characters
changedIncreased Buck's starting armor (6->7) and health (50->70)
changedReduced Father's starting armor (15->5) and health (180->80)
addedNew System: Elemental Damage
addedAll weapons now have an elemental damage type (Fire, Ice, Earth, Light, Dark, Psychic, or Physical)
changedAll existing enemies have been assigned an element that dictates their damage type and given a related elemental weakness (+50% damage from weapons of that element) Fire is strong against Ice Ice is strong against Earth Earth is strong against Fire Light and Dark are strong against each other Psychic and Physical are strong against each other
Buck's starting armor (67Buck's starting armor ( increased, buffBuck's starting armor (6->7) and health (5070Buck's starting armor (6->7) and health ( increased, buffFather's starting armor (155Father's starting armor ( decreased, nerfFather's starting armor (15->5) and health (18080Father's starting armor (15->5) and health ( decreased, nerf

Alchemy Survivors changes

added11 New Characters
changedIncreased Buck's starting armor (6->7) and health (50->70)
changedReduced Father's starting armor (15->5) and health (180->80)
addedNew System: Elemental Damage
addedAll weapons now have an elemental damage type (Fire, Ice, Earth, Light, Dark, Psychic, or Physical)

The 0.10 update to Alchemy Survivors is live now on Windows and Mac. It has a ton of stuff; arguably too much stuff... Lets get into it all!

11 New Characters

  • Epoch, a master swordsman from another time (unlock: survive 20 minutes in any level)

  • Pyke, a stout dwarf who just wants to mine shiny things (unlock: survive 25 minutes in Quarry)

  • Mortis, an ephemeral scythe-wielder from another realm (unlock: survive 20 minutes in Cemetery)

  • Roto, a young hero with a boomerang and a dream (unlock: defeat King Slime)

  • Mandy-1, a stranded space-farer armed with only a plasma pistol (unlock: kill 100 Aliens)

  • Harle, background unknown, throws a fan of deadly cards (unlock: defeat 1,000 Mysterious Coats)

  • Tara, a celestial wizard that throws stars from the sky (unlock: kill 100,001 enemies)

  • Nez, a young boy with a psychic blast (unlock: survive 20 minutes with Basil)

  • Shrap, a grenadier who throws... grenades (unlock: survive 20 minutes with Sarge)

  • Guile, a shadowy magician that makes enemies go splat (unlock: survive 10 minutes with Epoch)

  • Tellah, an ancient sage that rains meteors down on foes (unlock: survive 20 minutes with Tara)

Other Character Changes:

  • Increased Buck's starting armor (6->7) and health (50->70)

  • Reduced Father's starting armor (15->5) and health (180->80)

New System: Elemental Damage

  • All weapons now have an elemental damage type (Fire, Ice, Earth, Light, Dark, Psychic, or Physical)

  • All existing enemies have been assigned an element that dictates their damage type and given a related elemental weakness (+50% damage from weapons of that element)

    • Fire is strong against Ice

    • Ice is strong against Earth

    • Earth is strong against Fire

    • Light and Dark are strong against each other

    • Psychic and Physical are strong against each other

  • Added 7 item affixes that can appear on equipment that grant increased damage for a specific element

  • Added 7 item affixes that grant resistance to damage from a particular element

New equipment slot: Feet

  • Instead of just Head/Chest/Legs armor, there is now a new equipment slot on players for feet with a slew of new armor to find for that slot (mostly shoes...)

  • Find boots and other feet-armor or craft your own at the Anvil

New equipment slot: Accessory

  • All characters now also have two accessory slots.

  • Find accessories or craft your own at the new Jeweler's Bench

New Interactable: Bloody Chest

  • The Bloody Chest is very similar to the regular chest, except it only opens when it's covered in blood.

  • Trying to open a Bloody Chest will spawn 3 waves of enemies to attack you. Defeat them all and the chest will open!

New Workstation: Jeweler's Bench

  • Take your gems here to cut them into rings or amulets and fill up your new Accessory slots.

New Level: Frostfall

  • Survive in this freezing level where not only will you need to manage your life against the frozen monstrocities in this tundra, but you'll also need to manage your warmth -- or freeze to death trying.

  • Make sure to check the new map feature to see where the nearest heat sources are!

  • Includes 11 new enemies: Frostbiter, Ice Slug, Glaciate, Snowmother, Campuskin, Iceblink Wisp, Rimebound Hollow, Skreigh, Iceburst Ranger, Permafrost Sentinel, and the Wendigaunt.

  • Includes 1 new boss: Glacial Colossus (at 15 minutes)

New Level: Char Wastes

  • Good luck surviving in this volcanic, swarm-infested wasteland, unlocked by surviving 20 minutes with Char.

  • Includes 10 new enemies: Skreeling, Subspawn, Bilesac, Razorwing, Spitterspine, Quillbeast, Whelpling, Husklord, Plaguebearer, and Tuskhide.

  • Includes 1 new boss: The Carrion Apex (at 15 minutes)

New Level: Outremer

  • The sun-bleached siege camps of a dynasty too proud to die now await you, unlocked by killing 1,000 Bishop enemies in any level.

  • Includes 7 new enemies: Peasant Levy, Stablehand, Crusader, Templar Knight, Pilgrim, Heretic, and the Mercenaries.

  • Mercenaries can spawn with one of seven new enemy traits that affect their stats and behavior:

    • Brave

    • Craven

    • Zealous

    • Wrathful

    • Drunken

    • Stubborn

    • Greedy

  • Includes two new bosses: The Chancellor (at 5 minutes) and Pope Urban the Many-Faced (at 25 minutes)

New Level: Shahaz Desert

  • Extremely hot during the day, extremely cold at night.

  • Includes 7 new enemies: Sun Scarab, Frostbiter, Dune Reaper, Carrion Vulture, Sandtide Scorpion, Sand Cobra, Frostfanged Jackal.

  • Includes 1 new boss: The Sphinx (at 15 minutes)

New Level: Bovine Pastures

  • Nothing to see here, just a lot of cows (unlocked by surviving 30 minutes in Tristram)

  • Don't worry about it.

Existing Level Changes:

  • Armor Racks now spawn throughout Tristram, which drop a random piece of armor when destroyed

  • Weapon Racks now spawn throughout Tristram, which drop a random weapon when destroyed

  • Doubled the amount of fire in Tristram

  • Reduced the variety of crafting workstations that appear in the Plains and Forest levels

  • Shrines are now twice as common in Tristram and Cemetery

New Shrines - Added the following new shrines, which can appear in any level.

  • Shrine of Healing

  • Shrine of Perseverance

  • Shrine of Conflict

  • Shrine of Fire

  • Shrine of Darkness

  • Shrine of Sanctuary

Merchant/Economy Changes:

  • Instead of always buying items for 2 gold and selling them for 1 gold, item values now scale based on that item's rarity (Common = 1 gold, Uncommon = 2 gold, Rare = 4 gold, Epic = 7 gold, Legendary = 12 gold). Buying an item costs 2x its value.

  • Every unique affix on an item increases its value by +1 gold.

  • Currency drops (gold and souls) now have a chance to drop even when enemies also drop an item, making them slightly more common drops.

  • Added 7 new merchants: Baldwin the Leper, Conrad the Bastard, Old Duke Godfrey, Raymond the Penitent, Sibylla the Thrice-Widowed, Sister Melisende, and Tancred the Heir.

  • Some merchants may now have a line of dialogue or two when you talk to them.

  • Merchant windows now have icons for how much each specific item is worth.

  • Most merchants now start with 5 items to sell instead of 3.

  • All merchants have 3x as much starting gold to make trades with than before.

Crafting Changes:

  • The Blood Infuser has been reworked:

    • The item to receive new stats is now restricted to only Weapons or Equipment

    • The sacrificial item is now restricted to only Materials

    • An item with 4 or more affixes already cannot receive additional affixes from the Blood Infuser

    • Enemy spawn rates are now increased while any infusion is in progress

    • Now tracks your total kills per enem during the infusion and gives you a kill summary after

  • Changed the time the Furnace cooks an item for from 30-60 seconds to 60 seconds

  • The fuel slot in the Furnace now only accepts flammable items

  • Crafted weapons can now have explosive on-hit effects

Weapon Changes:

  • You can now manually unequip and equip specific weapons from your inventory (still 6 weapons max equipped at a time).

  • Added a new Freeze Ray base weapon that can appear for any character while leveling up.

Enemy Changes:

  • Reduced Quartzite projectile speed by 50% (6 -> 3)

  • Reduced Mysterious Coat damage by 50% (50 -> 25)

  • Increased Ape projectile size by 50% (1 -> 1.5) and projectile speed by 40% (2.5 -> 1.5)

  • Tripled the distance you need to be away from a boss for it to despawn

UI Changes:

  • There's now a minimap for the world in the pause menu.

  • You can now access the Codex from the pause menu during any run, instead of only from the title screen.

  • The Codex experience has been completely redesigned to feel more like a journal of all your notes as you discover the weird items, enemies, bosses, etc in this world.

  • The player equipment window has been completely redesigned and now highlights your stats while showing both equipment and weapons.

  • The character select screen has been redesigned.

  • The location select screen has been redesigned.

  • The death / game over screen has been redesigned and now highlights what new things you've unlocked.

  • The Anvil has a new icon and a few items do too

  • The level timer now renders on top of off-screen indicators for dropped items

Performance:

  • XP gems off screen will occasionally merge into fewer, larger XP gems. Total amount of XP does not change.

  • Regular enemy spawning now temporarily scales down when your screen is already full of hordes of enemies to mow down.

  • Summoner enemies will now have their summon attacks fizzle if you're already at a maximum number of active enemies nearby.

Bugfixes:

  • Fixed a bug where item tooltips could cover the last item in your Stash and not let you withdraw it

  • Fixed a bug where the Grindstone would show the Furnace icon instead in some cases

  • Fixed a bug where Grindstone upgrades weren't selectable when playing with a controller

  • Fixed a bug where damage from TNT barrels was counting toward the player's Total Damage Done stat

  • Fixed Fallen Shamans summoning Skeletons instead of Fallen

  • Fixed a bug displaying gold/magic find affixes as 100x more effective than what they actually did

  • Fixed a bug where lava pools in the quarry were invisible

  • Fixed a bug where +projectile count upgrades sometimes would stop working at some max cap of projectiles

  • Fixed a bug that prevented some items crafted from the crucible from having any affixes transfer from the material used

  • Fixed a bug that caused projectile enemies to sometimes shoot giant fireballs instead of their normal attack

Source

Steam News / 11 May 2026

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