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Steam News9 April 20262mo ago

Release-day Patch (v0.7.3)

Hi all! We've LOVED to see everyone enjoying the game. This is a quick patch with bugfixes and polish from community feedback. You can see the full changelog below.

Full notes

Full Alchemy Survivors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions1 change1 removal
  • Store
  • Balance
  • Gameplay
  • UI and audio
addedNew features * You may occasionally find a Storage Chest while exploring now. It can store up to 5 items you'd like to keep safe until retrieving them in a future run.
addedEnemy changes: * Reduced the base size of enemy projectile colliders by 25% to make them a little easier to dodge and weave between * Apes are now smaller and their thrown barrel projectiles are 50% slower * King Slime now has 500x more health
changedLevel changes: * Increased the frequency of crafting workstations in the Forest, Cemetery, and Chessland * Apes in the Plains now start spawning at 15 minutes, rather than 10 minutes
addedUI changes: * Added a Level Select button to the Game Over screen * Wishing Wells now have a small coin toss animation when you make a wish * The Level Select screen now shows a preview grid of which enemies can be found in that level (that you've discovered) * New items you've discovered through the Wishing Well are now displayed in the Codex
fixedGeneral bugfixes: * Fixed a bug where picking up two undiscovered items on the same frame would freeze the game * Crafting with an upgraded weapon as an ingredient now preserves those upgrades on the newly-crafted weapon * Fixed a bug where buying/selling items at merchants would reset your cursor position to the top of the list after each sale * Fixed a bug where the game wouldn't pause if you discovered a new item on the same frame as discovering a new enemy * The boss healthbar now properly shows when a boss spawns * Items should no longer ever roll with +0 to any stat * Boots now correctly prioritize Move Speed as a dominant stat instead of Projectile Speed * Freeze Orbs now also freeze enemy projectiles, not just enemies
addedController fixes: * The inventory button is now correctly mapped to Select and displayed in the HUD * The pause menu is now triggered by the Start button instead of the cancel button * The on-screen keyboard should now properly show when interacting with a Wishing Well on the Steam Deck * Switching between a keyboard and a controller now automatically hides any mouse cursor so it doesn't interfere with controller UI navigation * You can now hold up/down/etc to continuously navigate through menus instead of needing to repeatedly press to navigate

Alchemy Survivors changes

addedNew features * You may occasionally find a Storage Chest while exploring now. It can store up to 5 items you'd like to keep safe until retrieving them in a future run.
addedEnemy changes: * Reduced the base size of enemy projectile colliders by 25% to make them a little easier to dodge and weave between * Apes are now smaller and their thrown barrel projectiles are 50% slower * King Slime now has 500x more health
changedLevel changes: * Increased the frequency of crafting workstations in the Forest, Cemetery, and Chessland * Apes in the Plains now start spawning at 15 minutes, rather than 10 minutes
addedUI changes: * Added a Level Select button to the Game Over screen * Wishing Wells now have a small coin toss animation when you make a wish * The Level Select screen now shows a preview grid of which enemies can be found in that level (that you've discovered) * New items you've discovered through the Wishing Well are now displayed in the Codex
fixedGeneral bugfixes: * Fixed a bug where picking up two undiscovered items on the same frame would freeze the game * Crafting with an upgraded weapon as an ingredient now preserves those upgrades on the newly-crafted weapon * Fixed a bug where buying/selling items at merchants would reset your cursor position to the top of the list after each sale * Fixed a bug where the game wouldn't pause if you discovered a new item on the same frame as discovering a new enemy * The boss healthbar now properly shows when a boss spawns * Items should no longer ever roll with +0 to any stat * Boots now correctly prioritize Move Speed as a dominant stat instead of Projectile Speed * Freeze Orbs now also freeze enemy projectiles, not just enemies

Hi all! We've LOVED to see everyone enjoying the game. This is a quick patch with bugfixes and polish from community feedback. You can see the full changelog below.

New features * You may occasionally find a Storage Chest while exploring now. It can store up to 5 items you'd like to keep safe until retrieving them in a future run.

Enemy changes: * Reduced the base size of enemy projectile colliders by 25% to make them a little easier to dodge and weave between * Apes are now smaller and their thrown barrel projectiles are 50% slower * King Slime now has 500x more health

Level changes: * Increased the frequency of crafting workstations in the Forest, Cemetery, and Chessland * Apes in the Plains now start spawning at 15 minutes, rather than 10 minutes

UI changes: * Added a Level Select button to the Game Over screen * Wishing Wells now have a small coin toss animation when you make a wish * The Level Select screen now shows a preview grid of which enemies can be found in that level (that you've discovered) * New items you've discovered through the Wishing Well are now displayed in the Codex

General bugfixes: * Fixed a bug where picking up two undiscovered items on the same frame would freeze the game * Crafting with an upgraded weapon as an ingredient now preserves those upgrades on the newly-crafted weapon * Fixed a bug where buying/selling items at merchants would reset your cursor position to the top of the list after each sale * Fixed a bug where the game wouldn't pause if you discovered a new item on the same frame as discovering a new enemy * The boss healthbar now properly shows when a boss spawns * Items should no longer ever roll with +0 to any stat * Boots now correctly prioritize Move Speed as a dominant stat instead of Projectile Speed * Freeze Orbs now also freeze enemy projectiles, not just enemies

Controller fixes: * The inventory button is now correctly mapped to Select and displayed in the HUD * The pause menu is now triggered by the Start button instead of the cancel button * The on-screen keyboard should now properly show when interacting with a Wishing Well on the Steam Deck * Switching between a keyboard and a controller now automatically hides any mouse cursor so it doesn't interfere with controller UI navigation * You can now hold up/down/etc to continuously navigate through menus instead of needing to repeatedly press to navigate

Other changes: * Audio now defaults to 50% volume instead of 100%. You can increase it back to 100% in the settings. * The most common sound effects should no longer overlap on top of each other.

Source

Steam News / 9 April 2026

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